github EDCD/EDDI Release/2.4.6-b1
2.4.6-b1

latest releases: Release/4.1.0-b3, Release/4.1.0-b2, Release/4.1.0-b1...
pre-release6 years ago
  • The Galnet monitor will now check the player journal for recent activity prior to updating - VoiceAttack users rejoice!
  • VoiceAttack
  • Speech Responder
    • 'Body scanned' and 'Star scanned' events - added new calculated variable "estimatedvalue".
    • 'Star scanned' event - added new calculated variables "estimatedhabzoneinner" and "estimatedhabzoneouter" to provide calculated values for the habitable zone of a scanned star. Note: calculations are most accurate for star systems containing a single star (multiple close proximity stars will make these calculations less reliable).
    • 'Bounty incurred' event - added new variable 'crime' with a more humanized description of the crime committed.
    • 'Fine incurred' event - added new variable 'crime' with a more humanized description of the crime committed.
    • Added new 'Jet cone boost' event
    • Added new 'Module arrived' event
    • Added new 'Ship arrived' event
    • Revised speech responder UI to clarify that the default personality is read-only and a new personality must be generated via the 'Copy personality' prior to editing.
    • Revised speech responder UI to clarify for users of custom personalities when a script can be disabled and/or deleted.
    • The 'Enabled' checkbox in the Speech responder UI shall now be enabled only for scripts which are triggered by events, not for scripts which are only triggered by other scripts.
    • Script changes
      • Added new script 'Galnet mark read' to allow users to bulk mark news articles as read.
      • Revised script 'Galnet news' to mark the article as read after reading.
      • Revised script 'Galnet news published' to mark all articles summarized by this script as read.
      • 'Body scanned' - revised to report estimated scan value
      • 'Star scanned' - revised to report estimated scan value and calculated habitable zone
      • Updated 'Bounty incurred' to describe your crimes with the new 'crime' variable.
      • Updated 'Fine incurred' to describe your crimes with the new 'crime' variable.
      • Added new script 'Fuel check'.
      • Updated 'Jumped' event and 'Ship refueled' event. With the new 'Fuel check' script, 'Ship refueled' will no longer repeat for every 5T refueled.
      • Added new script 'Jet cone boost'
      • Added new script 'Module arrived'
      • Added new script 'Ship arrived'
    • Added the following Cottle functions, documented in the SpeechResponder documentation:
      • List(): returns a humanised list of items from an array (e.g. "this, that, and the other thing").

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