github EDCD/EDDI Release/2.4.0-b2
2.4 beta 2

pre-release6 years ago

We burned the "2.4 beta 1" version number in our testing that the update mechanism was correctly transferring to the new servers.

While 2.3.1 is our minimal-change transitional build, 2.4 beta 2 is our first cut at getting ready for E:D 2.4.

  • Events
    • Add 'AFMU repairs' event
    • Add 'Community goal' event
    • Add 'Data scanned' event when some type of datalinks (Data Links, Data Posts, Abandoned Data Logs, Listerning Posts, Wrecked Ships) are scanned
    • Add 'Data voucher awarded' event when you are awarded a data voucher
    • Add 'Friends status' event when a friendly commander changes status
    • Add 'Mission redirected' event
    • Add 'Nav beacon scan' event
    • Add 'Music' event (triggered when the game music 'mood' changes)
    • Add 'Repair drone' event
    • Add 'Search and rescue' event when delivering items to a Search and Rescue contact
    • Add 'Ship sold on rebuy' event when when you sell a ship to raise funds on the insurance / rebuy screen
    • Clarified "channel" in 'Message received' to include 'npc'
    • Update 'Body scanned' event to check whether BodyDetails successfully located the body
    • Update 'Message received' event, EDDI now distinguishes between a larger variety of message sources
    • Update 'Bond redeemed', 'Bounty redeemed', 'Fine paid', 'Data voucher redeemed', and 'Trade voucher redeemed' events to add Broker Percentage when redeemed via broker
    • Update 'Docked' event, now includes a list of station services under 'stationservices'
    • Update 'Mission accepted' event to correct a bug preventing wanted passengers from being detected
    • Update 'Jumped' and 'Location' events to include system population, when present
    • Update 'Screenshot' event, now contains longitude & latitude, when appropriate
    • Update 'Ship sold' event, now contains a value for the system where the ship was sold
    • Update 'Shipyard transfer' event, now includes transfer time
    • Update 'Star scanned' event to add luminosity class property
  • Speech Responder
    • Add Spacialise() Cottle function. Details on how to use this are in the SpeechResponder documentation
    • Add StartsWithVowel() Cottle function. Details on how to use this are in the SpeechResponder documentation
    • Script changes:
      • 'AFMU repairs' - new script

      • 'Community goal' - new script'

      • 'Bond redeemed' - revised to correctly get faction names and faction amounts

      • 'Data scanned' - new script

      • 'Data voucher awarded' - new script

      • 'Died' - new script

      • 'Docking granted' script revised to recognize asteroid bases

      • 'Friends status' - new script

      • 'Galnet news published' script revised to only ready out the titles & content of interesting articles

      • 'Limpet purchased' - new script

      • 'Limpet sold' - new script

      • 'Mission redirected' - new script

      • 'Music' - new script

      • 'Nav beacon scan' - new script

      • 'Power expansion vote cast' - new script

      • 'Repair drone' - new script

      • 'Search and rescue' - new script

      • 'Ship sold' - revised to include location for ships sold remotely

      • 'Sold ship on rebuy' - new script

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