github ECWolfEngine/ECWolf 1.4.2
ECWolf 1.4.2

latest releases: 1.0, 1.1, 1.1.1...
one hour ago

Source code: https://maniacsvault.net/ecwolf/files/ecwolf/1.x/ecwolf-1.4.2-src.tar.xz

OS\Archx86-64x86PowerPCAarch64Aarch32
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Change log

  • Fixed issues with (quick) load/save shortcuts with screen faders.
  • Fixed fizzle fader didn't cover entire view window if viewy wasn't 0.
  • Fixed floor/ceiling texture change didn't allow a switch to the null texture (useful for skies).
  • Fixed fullscreen pillar boxing aspect ratio in some cases was wrong.
  • Fixed typos in KeyNames table.
  • Fixed crash from division by zero when map has no player starts.
  • Fixed crash in specific setups due to needlessly calling SDL_ShowCursor with SDL2.
  • Fixed cases of duplication of stand alone game files in game picker.
  • Adjust macbin detection to be tolerant of files missing file type/creator information.
  • Fixed loading a Mac Wolf3D save would often result in a tile palette mismatch.
  • Windows game saves should no longer encode the full path to game files making them portable between systems.
  • Windows build now ships with a console subsystem wrapper executable to ease access to debug messages and improve experience when running from terminal/command prompt.
  • Vendored SDL dependencies updated to SDL 2.32.10 and SDL_mixer 2.8.1. Per changes to defaults in upstream, libmodplug has been replaced with libxmp and stb_vorbis replaces libvorbis.
  • Packaging improvements to conform to FlatHub requirements.

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