github ECWolfEngine/ECWolf 1.3
ECWolf 1.3

latest releases: 1.0, 1.1, 1.1.1...
one hour ago

Source code: https://maniacsvault.net/ecwolf/files/ecwolf/1.x/ecwolf-1.3-src.7z

OS\Archx86-64x86PowerPC
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Change log

  • Mostly complete support for Super 3D Noah's Ark.
  • Automap including overlay. Adds property overheadicon and flag PLOTONAUTOMAP.
  • Improved file system access code to fix issues with non-latin character sets. This results in some stuff moving around a bit particularly when it comes to the save files:
Type Windows (NT based) Linux Mac OS X
Configuration %AppData%\ecwolf $XDG_CONFIG_HOME/ecwolf
~/.config/ecwolf
~/Library/Preferences
Saves NT-XP: %AppData%\ecwolf
Vista+: %USERPROFILE%\Saved Games\ECWolf
$XDG_DATA_HOME/ecwolf/savegames
~/.local/share/ecwolf/savegames
~/Documents/ECWolf/Savegames
Screen shots %AppData%\ecwolf $XDG_DATA_HOME/ecwolf/screenshots
~/.local/share/ecwolf/screenshots
~/Documents/ECWolf/Screenshots
Game data (additional) %AppData%\ecwolf $XDG_DATA_HOME/ecwolf ~/Library/Application Support/ECWolf
~/Documents/ECWolf
  • Signon screen can now be removed by not providing it in MAPINFO.
  • Skill levels can be customized in MAPINFO.
  • DemoLoop is now an intermission sequence in MAPINFO.
  • Added player.damagescreencolor
  • Added DefaultLighting, DefaultVisibility, and DefaultMaxLightVis to mapinfo to specify the light diminishing without using ROTT flags.
  • Added deathtransition, victorymusic, forcetally, and victorypic to mapinfo.
  • Added BackpackItem along with ammo.backpackamount, ammo.backpackmaxamount, and ammo.backpackboostamount properties.
  • Added MapRevealer.
  • Added alternate fire, reload, and zoom states for weapons. (Along with weapon.ammogive2, weapon.ammouse2, weapon.ammo2).
  • Added flags to A_WeaponReady
  • Added A_SetTics, A_ZoomFactor, A_ChangeVelocity, A_ScaleVelocity, A_WeaponGrin, and A_Succeed
  • Added random duration states.
  • Added Thust weapon.bobstyle to emulate Planet Strike's weapon bob.
  • Added support for Blake Stone style split doors and doors that slide the opposite direction.
  • Blake Stone 64-level colormap support.
  • player.movebob is unlinked from the weapon bob. (The configuration option still affects both.)
  • Integrated ZDoom's 2D drawing code, but only the SDL back end is available so ECWolf is still limited to the 8-bit palette.
  • Action pointers in the first frame of the Spawn state are now executed. (Similar to specifying NoDelay in ZDoom.)
  • The floornumber property in a map is now a string allowing for floors like "1-1".
  • Font characters can be referenced as normal textures with "FONTNAMNE:XX" where XX is the hex code.
  • USDF parser although usefulness is limited to new QuizItem. Adds ConversationID.
  • Experimental support for ROTT elevators.
  • Ability to load vanilla mods embedded in a zip file if they have a file named ecwolf with the extension of their data files.

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