The Vortex fix, builds from folders with [ ] in their name, European releases (preview), Auto QTE, Turkish and xBRZ texture upscaling. Download GoW_PSP_Launcher-v1.6.0.zip, unzip it and run GoW_PSP\GoWLauncher.exe; a launcher from v1.2.0 on offers the update by itself. Your builds, saves and settings stay. Press Build once after updating: Ghost of Sparta is recompiled with the Vortex fix in a few minutes.
- Fix: The Vortex in Ghost of Sparta never ended (#51, #56, #62, #65, #66). After the helmsman is struck by lightning, the boat stayed put and the enemies kept coming. The game advances that part's timeline in whole milliseconds per frame, and at a steady 60 FPS its step (0.43 ms) always rounded to 0; a PSP runs that scene slower, where it rounds to 1. The port now carries the fraction over to the next frame, so the boat moves at any frame rate.
- Fix: Build failed in a game folder with [ ] in its name (#46, #61), such as "God of War [PSP]". CMake reads [ ] as a pattern, so the downloaded sources seemed to vanish. The launcher now builds through a link without those characters; your files stay where they are.
- Downloads hold up better: a dropped connection during the build tools download goes on where it stopped (it used to fail as "wrong SHA-256"), and each source file of the build is tried three times.
- European releases, preview (#6, #64; thanks to PR #48 by @MaksVolkov7863): the launcher finds the European Chains of Olympus (UCES00842) and Ghost of Sparta (UCES01401, and v1.01 UCES01473) by their disc ID and builds them. Not tested on a European disc yet: please tell us how it goes.
- Auto QTE for Chains of Olympus (#26), in Options: the button, mash, hold and stick-spin prompts answer themselves, as Callisto's Armlet does in Ghost of Sparta. Off by default.
- The launcher in Turkish (#60): Options > Advanced > Launcher language.
- Texture upscaling (xBRZ) in Options > Advanced, for the Hardware renderer: the game's textures smoothed to 2, 3 or 4 times their size, as in PPSSPP. Off by default.
- A little faster with the Hardware renderer. The main cost in Ghost of Sparta's heaviest scenes (#33, #63) is now measured: thousands of small draws per frame on the game's own thread. The larger fix is planned for a later version.
Check your download: the SHA-256 is in SHA256SUMS.txt, and the ZIP and the exe carry a build provenance from GitHub:
gh attestation verify GoW_PSP_Launcher-v1.6.0.zip --repo DrummingBird1/gow-psp-recomp
Bring your own disc: the download contains no game data.