github Droid-Deck/DroidDeck 0.7.0
DroidDeck 0.7.0

one hour ago

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DroidDeck is 100% open source. No ads. No telemetry. No proprietary components. No source withheld.

Since 0.6.9, 39 people sent 194 pull requests, and 20 of them are first-time contributors. Our community is strongest when we can build together, and with DroidDeck 0.7.0, our community is about to get A LOT bigger!

0.7.0 introduces preliminary support for Mali, PowerVR and Xclipse GPUs! In addition, we now have GameJolt library and store, dual screen game mode + KDE Desktop, Syncthing integration, improvements for devices with low ram, customizable controller profiles and presets, hardware mouse & keyboard support, live wallpapers, and even more. Click the link in the comments below to... I mean scroll down to learn more:

Features

A phone showing DroidDeck Setup with GPU via Mali bridge turned on, in front of handhelds, one of them running Steam

A Retroid Pocket Duo with the KDE desktop on the top screen and Rayman 2 running on the bottom screen The KDE desktop on the bottom screen of an AYN Thor running fastfetch, then opening a file manager, while Steam stays on the top screen

  • Added the KDE desktop on the bottom screen beside a Steam session or a game, next to Dashboard, Keyboard + trackpad, Terminal and Deck grips. (@xXJSONDeruloXx, #1966)
  • Added swap screens: play on the bottom screen while the top screen shows the Dashboard or the desktop. Use the swap button in the panel bar or Show the game on in the session menu. (@The412Banner, #2006)

An AYN Thor with Steam's Storage page on the top screen listing internal storage, the SD card and a shared library, and the Storage Manager on the bottom screen

  • Added shared Steam libraries with other pc gaming apps. DroidDeck can now find Steam libraries that other apps already made on your internal storage or card and suggests them, each with its game count, so one install of a game can serve both apps. You can add up to four more libraries beside internal storage and the card, rename them, and remove them any time. (@xXJSONDeruloXx, #1967, #2023, #2054)

The Game Jolt store in the Stores tab with price, platform, maturity and status filters above a grid of games

  • Added the Game Jolt store: browse, search, install, update and keep a library, in the same style as itch.io. (@FX192, #1986, #1989)

The Syncthing page in Setup with Open web UI, Pause, Add folder and a Running switch

  • Added built-in Syncthing, so you can sync saves and games from DroidDeck’s own storage without another app. (@superboo07, #1442)

  • Added bottom-screen Dashboard for dual-screen handhelds like the Retroid Pocket Duo and AYN Thor: downloads, notifications, screenshots, Steam chat with voice controls, and In-game stats that draw a racing game’s own speed, gear, rpm and pedals from its data output. (@The412Banner, #1920, #1933, #1968)

Dragging the HUD to the screen edge shrinks it into a small FPS tab, and tapping the tab opens it again

  • Added a Horizontal DroidDeck HUD Style: one line across the top or bottom edge with FPS, frame-time graph, lows, GPU, CPU, VRAM, RAM, battery and the clock. All DD HUDs can now shrinks into its tab as you drag it off an edge and snaps to the sides. The Strip is lighter to draw. (@xXJSONDeruloXx, @The412Banner, @KeegantheVeganat0r, #1935, #1937, #1982, #2194, #2235)
  • A hardware mouse and keyboard work like a PC: the camera no longer freezes in games that hide the cursor, the cursor shows in Steam sessions, and clicks land where you point. (@maxjivi05, #2053, #2133, #2139)

The layout editor on the second screen of a dual-screen handheld, with the right trackpad selected and its Properties, Click properties and Remove control buttons above the full-size canvas

  • Added unified controller profiles for Game and Desktop sessions: named profiles combine a physical controller layout with main and second screen layouts, with one full-size editor for both screens and a profile picker in the session menu. (@Delete228, @maxjivi05, @xXJSONDeruloXx, #1439, #2215, #2221, #2238, #2242)
  • Added Startup choices: Never, Steam or Desktop. (@xXJSONDeruloXx, #1993)
  • Added a low-storage warning switch, and an Android keyboard for game text fields setting for dual-screen sessions, off by default so Steam keeps its own keyboard. (@xXJSONDeruloXx, #2244, #2236)
  • Added live wallpapers to Android’s wallpaper picker. (@xXJSONDeruloXx, #2012)

Improvements

  • Auto picks DD-Turnip on Adreno 7xx, and the upstream RADV pair on Xclipse 950 and 960. Auto follows the published table on Adreno 6xx and 8xx, and a driver source that is down no longer changes the pick. (@maxjivi05, @xXJSONDeruloXx, #1978, #2158, #2151, #2233, #2255, #2226)

  • A configurable stick dead zone for physical controllers, 0 to 25%. (@vitamin663-sys, #1780)

  • The drawer’s frame limit works in desktop mode, up to 165 fps. (@K11MCH1, #1885)

  • Faster Steam: compatibility mapping and app info load in batches, and Steam shows cached library art when it starts without a connection. SD and USB libraries answer missing-file checks from a directory cache. (@ddd-ms, @xXJSONDeruloXx, #1755, #1756, #1985, #2212, #2203)

  • Added Enhanced diagnostics, a one-session setting that bundles redacted session, graphics and game logs for bug reports, plus session log management in Setup. (@wallentx, @xXJSONDeruloXx, #2129, #2099, #2131)

  • Added auto updates for FEX, DXVK and VKD3D-Proton in DroidDeck-Proton, so it gets the newest builds without a new DroidDeck release. Other Protons keep the components they ship with, old DroidDeck-Proton builds are removed, and a game set to a removed build moves to the newest one. (@maxjivi05, @xXJSONDeruloXx, #2156, #2190, #2193, #2223)

  • An installed DroidDeck-Proton becomes the default for Steam games and added shortcuts when nobody picked Proton Experimental. A Proton you choose in DroidDeck or in Steam is kept, and both stay in sync. (@maxjivi05, #2266)

  • Little Nightmares keeps its render thread, +12.7% FPS on the Retroid Pocket Duo, and Adreno 722 has fewer DXVK stalls. (@maxjivi05, #1930, #2066)

  • A resumed session reads its memory back from zram at once, which ends minutes of stutter in heavy games like Yakuza. DroidDeck also frees launcher memory earlier under pressure, and idle game memory is compressed before low-RAM devices run out. (@l4nr3, @xXJSONDeruloXx, #1839, #2138, #2187)

  • On-screen sticks are lighter to hold, and Low latency off is honored. (@maxjivi05, #2048)

  • The HUD cycles colors with the Inner Gamer theme, the docked FPS tab and bottom-screen frame graph look better, and the watermark is gone with the wordmark in headers. (@xXJSONDeruloXx, #1932, #1976, #2013, #2011, #2003, #1983)

  • Every session log now records CPU clocks, thermal status and battery temperature, and droiddeckctl gained thermal and wait cool. (@angelrenefm, #2060, #2061, #2062)

  • Added games scan one at a time and keep what they found across launches, and imported Steam games with no known build update only when launched. (@K11MCH1, #2067, #2064)

  • Steam’s VRAM budget is applied through Vulkan without rejecting allocations, and the download monitor no longer freezes a session on slow storage. D3D12 support is detected per device. (@xXJSONDeruloXx, #2014, #2020, #2134)

  • Every bottom-screen panel now has the same bar, and X or Back opens the in-session menu there instead of dropping you on the Android launcher. (@xXJSONDeruloXx, #2084, #2110)

  • On the Duo and Thor, DroidDeck switches to single-screen mode while another window holds the bottom screen, such as Retroid’s performance panel, and back when it is free, including when docked. The trackpad and Deck panels are back on the second screen, and the bottom-screen menu and layout editor stay open when the screen turns off. (@maxjivi05, #1979, #2232, #2229, #2247)

  • The HUD shows GPU load and clock without root on phones where Android blocks them, such as the Retroid Pocket Duo and Adreno 8xx, and in Steam’s overlay. (@The412Banner, @angelrenefm, #1969, #1981, #2059)

  • Added independent 1% and 0.1% low toggles to the HUD. (@KeegantheVeganat0r, #2127)

  • EA games install the EA app through Steam, and the EA sign-in stays in front of the launcher’s splash screen. (@K11MCH1, #2036, #2037, #2045)

  • The desktop session follows the app language, so Plasma and its apps are no longer English only. (@xXJSONDeruloXx, #1971)

  • The desktop shows programs installed by Windows installers in its menu and as icons. (@K11MCH1, #2146)

  • Follow screen resolution can be scaled down: ÷1.5, ÷2, ÷2.5, ÷3, ÷4 or your own factor. (@xXJSONDeruloXx, #1964)

  • Added a Hold Back for Steam shortcuts switch, for people who map a held Back with another app. (@xXJSONDeruloXx, #1955)

  • Added size, opacity and hidden keys settings for the on-screen PC keyboard. (@Dantalian-dev, #1897)

  • Added World of Warcraft addon import from a zip, plus voice type and a keyboard chat bar. Addons also download from WoWInterface, and CurseForge opens in the browser. (@maxjivi05, #2111, #2171, #2175, #2219)

  • UBWC compatibility moved from Components to Settings, and FEX’s Use Default shows which preset it resolves to. (@xXJSONDeruloXx, #2008, #2225)

  • Steam launch options show on the Launch tab. (@wallentx, #2163)

  • GOG achievements are on by default. (@xXJSONDeruloXx, #2168)

  • Translations: every missing string is translated, with a fresh Russian pass. (@maxjivi05, @flexeykinDev, #1965, #2116)

Fixed

  • Fixed “DroidDeck isn’t responding” on dual-screen handhelds after the bottom screen sat idle, and opening DroidDeck from iisu on the AYN Thor no longer bounces back. (@maxjivi05, @0x1428571429, #1917, #1901)
  • Fixed lag and heat on the Galaxy S26 from switching between display modes with the same refresh rate, which started in 0.6.7. (@maxjivi05, #2192)
  • Fixed Steam starting on Quest 3, and the gamescope abort at start on Quest. (@xXJSONDeruloXx, @Mi-Yomi, #2050, #1938)
  • Fixed Steam libraries with installs but no app manifest not being found, and a stale session’s startup failure stopping the newer session. (@xXJSONDeruloXx, #2054, #1984)
  • Fixed an unplugged game drive: installs fall back to internal storage instead of failing. (@maxjivi05, #1913)
  • Fixed GOG: an install launches the game and not its config tool, cloud saves upload in Galaxy’s format, and a game whose installer cannot run gets its install registry. (@moronigranja, #1644, #1952, #2022)
  • Fixed Battle.net: Flathub installs outside a session, World of Warcraft: Forever in the Library, the right artwork for each game, games installed inside its folder, Chinese servers and installs, and launching store games from any game page tab. Its pages no longer play videos on the CPU. (@maxjivi05, @visail, #1923, #2018, #2092, #2087, #1660, #1662, #2185, #2195)
  • Fixed game-specific problems: Codemasters EGO games, DOOM (2016), Project Zomboid, Supergiant games and Ubisoft Connect. (@The412Banner, @xXJSONDeruloXx, #1936, #1987, #2016, #2143, #2090)
  • Fixed the Linux desktop disappearing after a runtime update, language packs, a game’s window following its own window mode, and Steam’s own header moving its windows. (@maxjivi05, #2021, #2096, #2094, #2097)
  • Fixed repaired components not reaching prefixes that already had them, and a native-only override breaking a prefix with no native DLL. (@maxjivi05, #2121, #2142)
  • Fixed Windows installs on a natively mounted card asking for an administrator. (@maxjivi05, #2100)
  • Fixed the Home screen setting so DroidDeck stays in RedMagic Game Space, and the right click acting as Back in RedMagic cast mode. (@maxjivi05, @OmarAlTaki1, #2083, #1870)
  • Fixed Steam’s UI crashing on PowerVR when scrolling the Home shelf fast. (@coffeemeist3r, #2107)
  • Fixed the side menu freezing the launcher while moving through the Stores tab, and controller focus not moving into an opened folder. (@kmnkv1, @danielnoam, #2105, #1962)
  • Fixed VPN and network problems: links without a gateway, and network queries inside a session. (@uubooster-team, @xXJSONDeruloXx, #2038, #2141)
  • Fixed picture-in-picture output being cropped after a resize and not scaling to full size, and the glasses pointer not reaching the full screen or drawing in the picture. (@xXJSONDeruloXx, @moronigranja, #2125, #2145, #1925, #2174)
  • Fixed World of Warcraft and other added games sorting last in the Library. Battle.net and added games now sort by when they were played and installed, like Steam games. (@maxjivi05, #2256)
  • Fixed the Linux runtime showing as not installed after an app update that brings a new PRoot pack. Only the changed add-on packs download now. (@maxjivi05, #2270)
  • Fixed desktop apps that would not start: RPCS3 and other catalog AppImages from the desktop menu, D-Bus programs such as melonDS, x86 programs that a native script starts, and Flatpak apps that Flatpak no longer has now uninstall cleanly. Add from GitHub installs the AppImage you linked instead of the release’s first one. (@maxjivi05, #2274, #2275, #2217, #2216, #2273)
  • Fixed controller navigation across the Controller tab and profile menus. (@xXJSONDeruloXx, #2231)
  • Fixed games listed with a bundled arm64 Linux build defaulting to the wrong runner. They now start with FEX. (@phj1081, #2126)
  • Fixed smaller things: left adaptive stick activation at the screen edge, game buffers upscaled before composition, the Steam applying-update stage, apps pinned when all cores are selected, runtime PATH kept for guest binaries, Xwayland orphans, GPU environment values with spaces, the navigation bar staying dark, the Android pointer showing after hovering session menus, touch sticks clicking without a fast double tap, wall scrims leaving edge pixels unshaded, the PowerVR bundled PPSSPP install, L2 and R2 keys overriding analog triggers, taps outside the PC keyboard not reaching the game, direct-touch drags in games that hide the cursor, library scan and download cancel crashes on Android 10, and a Second library on a raw media path or an unmounted volume state. (@sanogueralorenzo, @cphillam, @HCOOKIEie, @w1novnik, @asdf17128, @LingWindT, @Systina12, @KirkPatrickJunsay, @realRurichan, @maxjivi05, @xXJSONDeruloXx, #1455, #1367, #1614, #1759, #1826, #1716, #1931, #1975, #2113, #2176, #2173, #1994, #2205, #2257, #2220, #2204, #2224, #2245, #2258)

DroidDeck-Proton, DD-Turnip and components

These ship on their own and update in the app, so 0.7.0 users get them too.

  • DroidDeck-Proton 11-12 moves to GE-Proton11-12 and Valve’s newer Wine: XInput rescans only when a controller could have changed, DualSense haptics and adaptive triggers together over USB, MSFS 2024 and other intro videos play normally, an ntsync fix stops waiters blocking forever on an abandoned mutex, plus DXVK 3.1.1, VKD3D-Proton 3.1 and newer FEX. (@The412Banner, @maxjivi05, with GloriousEggroll, Valve and the GE contributors upstream)
  • Faster loads in 32-bit and ARM64EC games: FEX keeps its translated code on empty reads and stays off Wine’s memory lock. Entering the world in Dungeons & Dragons Online went from 50 s to 4 s. (@K11MCH1, DroidDeck-Proton#9)
  • 32-bit games load at the address they were built for, so game and mod loaders that patch them at start work again. (@maxjivi05, DroidDeck-Proton#10)
  • DiRT 3 and DiRT Showdown keep running with their telemetry on, for the In-game stats dash. (@The412Banner)
  • About 3,000 system functions no longer look hooked to x64 games and launchers that check for that, while ARM64EC callers still skip the emulator (11-12.2). Text fields in Wine programs now tell DroidDeck when they have focus, which brings up the keyboard for World of Warcraft chat (11-12.3). (@maxjivi05)
  • DD-Turnip 0.4.0: newer Mesa, and indirect draws no longer read their arguments too early on Adreno 8xx, which fixes the black or over-shadowed ground in Mortal Shell 2 and other UE5 games through VKD3D-Proton. (@K11MCH1, Drivers#14)
  • Components: the full Visual C++ 2010 runtime and MFC for 2015–2022 are installed, the DXVK and VKD3D-Proton nightlies are built as ARM64X, and esync packs give Windows users read access to their folders. (@xXJSONDeruloXx, @maxjivi05, DroidDeck-Components#10, #11, #12, #13)

Community

DroidDeck is built in the open by the people who use it. These are everyone whose code is in 0.7.0:

Contributor Pull requests
@xXJSONDeruloXx 65: KDE desktop on the bottom screen, more Steam libraries, HUD Strip and docking, live wallpapers, startup choice, diagnostics, PowerVR add-on pack and more
@maxjivi05 70: hardware mouse and keyboard, single-screen mode, Battle.net, desktop fixes, performance and more
@The412Banner 9: bottom-screen Dashboard, swap screens, bottom-screen HUD, GPU load without root, game fixes
@K11MCH1 6: EA app, installed Windows programs, scan and frame limit fixes
@moronigranja 4: GOG saves and installs, glasses cursor
@ASEbrahim, @mr-abccc, @The412Banner MaliBridge for Mali GPUs (#2027, #1950)
@wallentx, @Leask, @stefanz92, @DavidCimo Non-Adreno graphics stack and diagnostics (#2029, #2129)
@angelrenefm 4: session clocks, GPU clock in Steam’s overlay, droiddeckctl
@FX192 2: Game Jolt store
@visail, @ddd-ms, @kmnkv1 2 each: Battle.net China, Steam speedups, Stores freeze and build fix
@superboo07, @vitamin663-sys, @Dantalian-dev, @KeegantheVeganat0r, @l4nr3, @phj1081, @danielnoam, @cphillam, @asdf17128, @Mi-Yomi, @LingWindT, @KirkPatrickJunsay, @0x1428571429, @OmarAlTaki1, @sanogueralorenzo, @HCOOKIEie, @w1novnik, @Systina12, @coffeemeist3r, @realRurichan, @flexeykinDev, @uubooster-team, @Delete228 Syncthing, stick dead zone, PC keyboard settings, unified controller profiles, HUD lows, zram resume, FEX default, Stores freeze, folder focus, upscaling, PATH, Quest, Xwayland, iisu, VPN, PowerVR crash, translations and more

New contributors

Full changelog


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