First release with multiplayer! This release took a while longer than it should've as I felt the game was never quite in a release-ready state for a while, but with that out of the way this version should last a lot longer as the recommended build compared to the previous release.
You can now support the project monetarily with the sponsor button at the top of this page and picking the payment option that suits you best. More info at the end of this post.
Follow https://twitter.com/unnamed_sdvx for the latest information on the project.
New features:
- Multiplayer
- Discord rich presence invites
- Collections/Favourites
- In-game song downloading
- Demo mode (F8 at song select)
- Hidden/Sudden modifier
- Multiple song background support
- Transition screens
- An option to automatically capture score screenshots
Tweaks & Fixes:
- Game no longer requires the cwd to be the same as the executable path
- Reduced gauge drain on very long songs (values can be tweaked in cfg)
- Don't render notes that have been hit
- Fix input offset affecting hit windows
- Changed default speedmod to mmod
- Reworked escape/back navigation
- Back button can be bound and a button combo can also be used
- Tweaked laser assist
New in skinning:
- HTTP Functionality
- Skin specific settings
- Collection Dialog
- Backgrounds & Foregrounds
- Gameplay
- laser_slam_hit
- button_hit
- render_crit_base
- render_crit_overlay
- More info on gameplay states in the
gameplay
table
It is also now possible to support the development monetarily for example for those who want to contribute but can't necessarily do so through code. I promise that there will never be any pay-walled features so if you don't want to or simply can't contribute then there is nothing to worry about. With enough monetary support I can more easily justify working on the project and with enough funding I can possibly do things such as getting art and music commissioned and start other related projects such as a chart editor program.