github Djihads80/Eglantine daily-20261105
Eglantine Build 05/11/2026

pre-release3 hours ago

Automatic daily build of nx2 at e736dfd.

Changes since the previous daily build

  • Revert "buffer_cache: size native storage buffers from the mapping only in DL…" (4bc1ede493)
  • kernel: Fix OOT startup by implementing WaitIfEqual64 (b6706b0c29)
  • pls coderabit, pls (2814b15174)
  • buffer_cache: size native storage buffers from the mapping only in DLSS passes (3c131fb692)
  • pls final fix (578d88b67c)
  • final fixes (97db036789)
  • fixes (5016e217b8)
  • Update .github/workflows/release.yml (91b74512ee)
  • docs: removed unnecessary docs (21cfc42c97)
  • feat: implemented coderabbit suggestions (d31066ee04)
  • added some todos (97d3d9dec9)
  • ci: whole new ci, needs a lot of review, this is draft (689d08400b)
  • buffer_cache: keep native storage bindings in one device range (979d652d90)
  • yuzu, video_core: always use the game's own DLSS where it can run (3c45b94cae)
  • buffer_cache: size native compute storage buffers from the mapping (2e12e0def5)
  • shader_recompiler: don't require PT in UISETP bits 68-71 (adacbaae7b)
  • game_list: surface the NUP display version in the tooltip (35cde43095)
  • refactor: remove unused variable is_intel_anv from Device constructor (d6efc8ef08)
  • test: enhance StubEnvironment with additional methods for shader testing (4b1a1823ea)
  • nup_container: treat a contentless ExeFS as absent (9279b24e4c)
  • ci: remove fork-only local build workflow (d2f6956a1a)
  • shader: correct H0_NH1 mixed-sign half source (662545c5b0)
  • shader: fix H0_NH1 mixed-sign native half source (77952c8d8c)
  • core: detect NUP platform from the update ExeFS (24c9b2b0ba)
  • kepler_compute: emulate tensor programs only for Donkey Kong Bananza (fef7d2fc6c)
  • kepler_compute: emulate all of Donkey Kong Bananza's tensor programs (721b189bb7)
  • kepler_compute: emulate tensor programs that no upscale stands in for (3944c47805)
  • nx2: count the presents that return before their frame is done (204ae115e4)
  • nx2: wait for each of Donkey Kong Bananza's frames (6a22450d82)
  • set: correct the Polish language code (551fa99a99)

Linux

The AppImage is self-contained (needs glibc 2.39 or newer: Ubuntu 24.04, Fedora 40, Debian 13, Arch): make it executable with chmod +x and run it. The tar.gz uses your system libraries, so Qt 6 and the usual libraries must be installed.

Build Type Standard PGO (Recommended) Notes
amd64 AppImage · tar.gz AppImage · tar.gz
ARM (aarch64) AppImage · tar.gz AppImage · tar.gz

Windows

Windows packages are in-place zip files: extract and run eglantine.exe, or eden-cli.exe from a terminal.

Build Type Standard PGO (Recommended) Notes
amd64 / x86_64 (MSVC) MSVC zip Use if you run into graphical issues on other builds
amd64 / x86_64 (MinGW) MinGW PGO zip Built with MinGW clang; bundles its own DLLs, no Visual C++ redistributable needed

macOS

Build Type Standard PGO (Recommended) Notes
arm64 (Apple Silicon) zip · dmg macOS 15 or newer. Not notarized: right-click and choose Open the first time, or run . is inside the app, in .

The PGO builds are the same programs compiled with profile-guided optimization (clang plus Eglantine's profile); prefer them when your CPU supports it.

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