Automatic daily build of nx2 at e736dfd.
Changes since the previous daily build
- Revert "buffer_cache: size native storage buffers from the mapping only in DL…" (
4bc1ede493) - kernel: Fix OOT startup by implementing WaitIfEqual64 (
b6706b0c29) - pls coderabit, pls (
2814b15174) - buffer_cache: size native storage buffers from the mapping only in DLSS passes (
3c131fb692) - pls final fix (
578d88b67c) - final fixes (
97db036789) - fixes (
5016e217b8) - Update .github/workflows/release.yml (
91b74512ee) - docs: removed unnecessary docs (
21cfc42c97) - feat: implemented coderabbit suggestions (
d31066ee04) - added some todos (
97d3d9dec9) - ci: whole new ci, needs a lot of review, this is draft (
689d08400b) - buffer_cache: keep native storage bindings in one device range (
979d652d90) - yuzu, video_core: always use the game's own DLSS where it can run (
3c45b94cae) - buffer_cache: size native compute storage buffers from the mapping (
2e12e0def5) - shader_recompiler: don't require PT in UISETP bits 68-71 (
adacbaae7b) - game_list: surface the NUP display version in the tooltip (
35cde43095) - refactor: remove unused variable is_intel_anv from Device constructor (
d6efc8ef08) - test: enhance StubEnvironment with additional methods for shader testing (
4b1a1823ea) - nup_container: treat a contentless ExeFS as absent (
9279b24e4c) - ci: remove fork-only local build workflow (
d2f6956a1a) - shader: correct H0_NH1 mixed-sign half source (
662545c5b0) - shader: fix H0_NH1 mixed-sign native half source (
77952c8d8c) - core: detect NUP platform from the update ExeFS (
24c9b2b0ba) - kepler_compute: emulate tensor programs only for Donkey Kong Bananza (
fef7d2fc6c) - kepler_compute: emulate all of Donkey Kong Bananza's tensor programs (
721b189bb7) - kepler_compute: emulate tensor programs that no upscale stands in for (
3944c47805) - nx2: count the presents that return before their frame is done (
204ae115e4) - nx2: wait for each of Donkey Kong Bananza's frames (
6a22450d82) - set: correct the Polish language code (
551fa99a99)
Linux
The AppImage is self-contained (needs glibc 2.39 or newer: Ubuntu 24.04, Fedora 40, Debian 13, Arch): make it executable with chmod +x and run it. The tar.gz uses your system libraries, so Qt 6 and the usual libraries must be installed.
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| amd64 | AppImage · tar.gz | AppImage · tar.gz | |
| ARM (aarch64) | AppImage · tar.gz | AppImage · tar.gz |
Windows
Windows packages are in-place zip files: extract and run eglantine.exe, or eden-cli.exe from a terminal.
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| amd64 / x86_64 (MSVC) | MSVC zip | Use if you run into graphical issues on other builds | |
| amd64 / x86_64 (MinGW) | MinGW PGO zip | Built with MinGW clang; bundles its own DLLs, no Visual C++ redistributable needed |
macOS
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| arm64 (Apple Silicon) | zip · dmg | macOS 15 or newer. Not notarized: right-click and choose Open the first time, or run . is inside the app, in . |
The PGO builds are the same programs compiled with profile-guided optimization (clang plus Eglantine's profile); prefer them when your CPU supports it.