This version of Game Pipe is mostly improvements, the most notable is that file transfers are now MUCH faster:
Features
- Added a check for newer versions on GitHub so that you'll know when a new version of GamePipe is available.
- Identified a huge efficiency issue in the file transfer layer (making an expensive call to see if Steam is running with every chunk of data). This addresses issue #12.
- Removed the Crc check being performed on data being copied locally. This speeds up transfers a little, and reduces CPU load.
- Added additional info readouts to each transfer, showing how much data has been moved, how much will be moved, and the current transfer speed.
- Added a select all option to the library menu. Handy if you want to move everything out of a library.
- Added logic to automatically refresh LAN libraries when they're connected.
Bugs
- Fixed a potential crash when aborting a network transfer