github Dittobyte/Recompia v0.11.1
Pokopia Recomp 0.11.1 (build O: Ocelot Hotfix a1)

one hour ago

Update: press Update, then Set up again once (the game code is translated again for the mods' hook points, several minutes). Your shaders and saves are kept; no shader is translated again.

Highlights

  • Fixed internet Link Play: 0.11.0 sent hosts and visitors to an old address of the official relay, so no room could be opened or joined
  • Added Modtopia mods: Recompia now runs mods made for Modtopia, the mod loader shared with Pokopia Native

Link Play

  • Fixed the Internet choice reaching the official relay: the launcher now uses the relay's permanent address (the game log said "the relay does not answer")
    • Still on 0.11.0? Type 204.216.111.91:47610 under Link Play > Advanced > Use my own relay or address

Mods

  • Added Modtopia mods: the same .pkmod files work in Recompia and Pokopia Native
  • Added a Mods page in the launcher: switch your mods on and off, change their order and settings, and remove them. Put mods into the mods folder to install them
  • Added a permission step: a mod's code runs only after you allow it on the Mods page; a new or changed mod asks again. Mods with only files need no permission
  • Added a Set up again prompt when your mods need new hook points (a few minutes; shaders and saves are kept)
  • Link Play: everyone in a session needs the same gameplay mods; the Link Play page lists the ones you have on

Launcher

  • Faster Set up again after an update: only the parts of the game code that changed compile again (one new hook point: 231 ⇒ 9 of 231 parts); the rest come from the compile cache
    • When an update only changes the runtime, Play says it is a quick relink (about a minute) instead of a 7-minute rebuild
    • The first rebuild after this version still compiles everything once, to fill the cache

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