New: short scenes in first person (on by default; used in a Quest 3, skinning a deer stayed first person)
- A script's short scenes that used to show John in third person (a mission's quick shots, looting and skinning, a chest, a bed, a door) now stay at John's eyes. The game's own camera for the scene still runs behind it, so the scene plays on as made.
- The full cutscenes are unchanged (the cinema screen or 3D).
- The Screen tab, "Short scenes in first person". Not yet tried: looting, a mission's quick shots, a chest, a bed, a door.
Changed: the lasso (used in a Quest 3: "head aim and trigger work well")
- Aimed where you look, thrown by the lasso hand's trigger. The game's aim is held for 0.3 s first, so it locks on.
- Other choices on the Gestures tab, under "Lasso by hand" (tried in the developer's simulator only):
- thrown by a swing toward the aim (overhand, sidearm or straight), or by either;
- aimed by the lasso hand (held still once the swing starts) or by your other controller.
Install as before: unzip and run the installer (RedHook v0.8 must be installed first). Your settings are kept. If you had changed the lasso's options before, your own choices stay.