github Disonomouss/RDRVR v0.8.15
RDRVR 0.8.15

31 minutes ago

RDRVR 0.8.15. Install as before: RedHook first (its DirectX hook off), then Install.cmd from the zip, over your current install. No settings reset: what you changed is kept. The new options below start on unless you turn them off; everything you already use keeps its earlier default, except the weapon wheel's steering (below).

Mounted guns

  • Mounted guns in first person (the Guns tab), reworked and now on: the view stays at John's head behind the gun and your hands are free until you grip. Hold the left grip and move the hand to swing the gun as by its rear handle; hold the right grip and turn the hand in circles as a crank to fire. The faster you turn, the faster it fires, up to the gun's own rate (the trigger fires too). Played on the Gatling in "The Assault on Fort Mercer"; the Browning and the cannon not yet.

The weapon wheel

  • Hold a trigger at a holster: the weapon wheel (the Holsters tab): with both hands empty, put a hand on a holster and hold its trigger. The game's weapon wheel opens in front of you; pick a weapon and let go of the trigger, and it becomes that holster's weapon and goes into it. A weapon that holster cannot take (a rifle at a hip) stays in your hand.
  • The wheel steered by the sticks (the Holsters tab, "The wheel steered by"): the left stick picks the kind of weapon (it stays picked when you let the stick go), the right stick left or right picks the weapon of that kind (the game's D-pad). Neither stick walks or turns you while the wheel is open. This is now the default for the grip's wheel too ("Weapons by: The weapon wheel"); choose "The hand" for the earlier way.

Games and duels

  • Horseshoes: throw with your own arm (the Gestures tab): the shoe is in your right hand; hold the grip, swing and let go to throw it.
  • In a duel, the right stick does not turn you (the Guns tab): while the duel's Dead Eye runs, so a flick up for an X cannot turn you.
  • Poker, liar's dice and five finger fillet: the other players stay at the table as you sit down.

Riding and vehicles

  • In the saddle, John's body sits under your view from the moment he mounts.
  • As a passenger (a wagon, a stagecoach) you turn with the vehicle, with the view at John's head.

Dead Eye and items

  • Every Dead Eye mark's X is drawn (marks close together hid all but the last), and an X no longer flickers as a mark is used up.
  • The throwing knife is held by the blade, ready to throw. In Undead Nightmare the torch hangs on the belt at the knife's place when you have no knife (or when the knife holster is set to the torch).

Fixed

  • The lasso's throw showed John's body stepping in front of the view.
  • A lamp's light cone showed in the air at five finger fillet.
  • A horseshoe vanished from the hand after a second.

Known issues

  • Looking down the duster's side in the sun, a second outline of the coat can show as a darker patch on the ground.
  • In the theatre the film's own picture pulses in brightness on the flat screen.

All of the above was played in the developer's Quest 3 over Virtual Desktop, except the Browning and the cannon. If something goes wrong, please attach RDRVR.log (in the game folder) to an issue.

Don't miss a new RDRVR release

NewReleases is sending notifications on new releases.