RDRVR 0.8.14. Install as before: RedHook first (its DirectX hook off), then Install.cmd from the zip, over your current install. No settings reset: what you changed is kept. The new options below start on unless you turn them off; everything you already use keeps its earlier default.
Table games and the train
- The view at John's head where the game seats him (the Body tab): at poker, liar's dice, blackjack, five finger fillet, arm wrestling and on a train's seat, your view sits at John's head as the game seats him, not at standing height in front of his body.
- Seated on a train, the view turns with the car through a bend.
- John's own arms at the other table games (the Body tab): at horseshoes, five finger fillet and arm wrestling John's arms move as the game animates them and you press the game's buttons. Liar's dice, blackjack and poker keep your own hands.
- Poker: the cards follow your hand; the deck and chips stay on the table.
- Blackjack: the dealer stays in his seat (the game hid him for its own camera).
- Five finger fillet: the table is whole (the game's camera cut away everything within half a metre of your eyes).
- The theatre: a film is shown on the flat cinema screen in front of you.
- The holsters are closed and the fists do not swing while a table game runs.
The belt
- The knife, satchel and lasso on every outfit (the Holsters tab, under "Customize John's belt"): outfits with no sheath, satchel or lasso of their own (the duster and others) show the game's, where your belt has them.
- The equipped throwable instead of the satchel: the throwable you have equipped hangs at the satchel's place: the fire bottle, dynamite, throwing knives, the tomahawk, and Undead Nightmare's holy water, undead bait and boom bait. Place each one by hand ("Placing by hand: Belt pieces and guns"). None left: none shown, none drawn.
Guns
- Hold-ups (the Guns tab): people your gun points at put their hands up as when you aim at them in the game, with the game's rob option from more than 4 m.
- In a duel, the right trigger fires (the Guns tab): flick the right stick up to place each X, pull the right trigger to fire.
Body
- Coat on the drawn body and Coat held still (the Advanced tab, both marked "test"): the duster's coat hangs on the body you see, not on the game's own walk.
- The hidden body casts a shadow (the Body tab, off): with "Shown" at forearms or hands only, John's whole shadow on the ground.
Fixed
- A second gun held in the other hand left the glove for a moment at a step or a doorway.
- The holsters' guns lagged, doubled or flickered at the hip.
- A door by John's side jumped as he passed.
- A gun drawn at night or in shade could look see-through.
- A throwing knife or tomahawk could be thrown by the trigger; with none of a throwable left it could still be drawn.
- Leaving poker could freeze the game; changing outfit could leave John in a T pose.
- After a death or a loaded save the game could put up its "exited unexpectedly" box behind the other windows and go on running.
- The 0.8.13.2 fix for headsets whose runtime refuses frames is judged over more frames: a runtime that refuses only some of them no longer loses the prompts and the menu.
Known issues
- Horseshoes is hard to play from first person; a throw by your own arm is planned.
- At five finger fillet near a lamp (indoors or at night) the lamp's light can show as a lit cone in the air.
- Looking down the duster's side in the sun, a second outline of the coat can show as a darker patch on the ground.
- In the theatre the film's own picture pulses in brightness on the flat screen.
The table games, the train, the belt, hold-ups and the coat were played in the developer's Quest 3 over Virtual Desktop; the rest was checked in the simulator. If something goes wrong, please attach RDRVR.log (in the game folder) to an issue.