A hotfix for 0.8.13.1. Install it over your current install (run Install.cmd); your settings are kept, no reset.
Fixed, again: the headset froze while the wrist HUD was in view (a player's report on SteamVR with a Pimax Dream
Air). The new log showed 0.8.13.1's fix did not help: SteamVR refused the frames even with only the wrist HUD over the
scene.
After three refused frames in a row the mod now finds which picture SteamVR refuses and leaves that one out. It tries
one kind at a time, the one that just appeared first (the reticle and the rings, the floating screen, the wrist HUD;
the menu is never left out), and keeps out the one whose frames are taken without it.
- While the wrist HUD is left out, the HUD shows in the floating screen's corner, as it does without the wrist HUD,
and holding Y at the wrist does not open the menu (hold the menu button instead). - After 30 seconds the mod tries it once more; refused again, it stays out until the game is restarted.
- The search can show as a short stutter.
RDRVR.log says which picture was found ("the runtime refuses the ..."): please attach it to an issue if the freeze is
still there.
Tried in the developer's simulator with the refusals made up, and on SteamVR itself (no headset): SteamVR took the
wrist HUD's frames there, with a gun in hand and with the menu open, and nothing was left out. Not yet tried on a
headset that refuses them. Nothing else changed since 0.8.13.1.