github Disonomouss/RDRVR v0.8.1
RDRVR 0.8.1

2 hours ago

RDRVR 0.8.1: guns held right from the first draw, new default places, and fixes from a player's log. Install as before: RedHook first (its DirectX hook off), then Install.cmd from the zip. Your settings carry over.

Guns

  • Every gun's aiming hold is built in (all 21 guns, learned in the developer's Quest 3 over Virtual Desktop). Before, each gun only learned its hold once you had aimed it; now it sits in your hand the way the game aims it from its first draw. A hold you learned yourself still wins.
  • "Long guns held by their aiming grip" and "Sidearms held by their aiming grip" are now on by default (the Hands tab). The sidearm one is meant to stop a revolver lagging behind your hand when the game runs slowly (please report whether it does).

New defaults

  • The holsters, the foregrip rings and the loading points are placed anew, as tuned in the same headset: the right and left hips, the back, the belt, the left shoulder and the chest spot for rounds; the round in your hand at a new angle and every gun's loading ring a little smaller; own values for the Winchester, Carbine, Carcano, Double-action and LeMat, and the Sawed-off's and Pump-action's front hand moved.
  • The holster rings, the hand dots and the weapon points are hidden by default (the Holsters tab shows them again, for placing things).
  • Anything you set yourself is kept: only the settings you never changed take the new defaults.

Fixes

  • Stuck before a mid-mission cutscene: no control of John, the scene never started, and pause showed the cutscene menu. The mod kept the first-person camera against the mission's own camera every frame; a script that keeps taking its camera back is now left it. (Shops still stay first person.) This was also reported by another player.
  • The gun unusable after a cutscene: the gun the game put back in your hands could go to the wrong hand, and taking another gun then put it inside the first. It now goes to your gun hand.
  • The game ran flat on a player's build of the game: in their RDR.exe the mod found every place it uses but one, the playback thread's dispatch, so it stood down. That one is now optional: such a build should now run in VR, with only the batched hand-off off (RDRVR.log says so). This was tried by forcing it on the developer's build, not yet on that player's (their build has not run the mod in VR before): if your game still starts flat, please attach RDRVR_build_report.txt and RDRVR.log from the game folder.
  • A gun switched by the mod (a second gun becoming the one in hand) no longer shows the previous gun's hold for a frame.
  • Holstering with a second gun out: putting away the gun in hand while the other hand held a second gun left that hand refused by every holster. The second gun now becomes your gun in hand.

The new defaults and the fixes are tried in the developer's simulator; the stuck cutscene's fix is not yet tried in that mission. If anything looks wrong, please attach RDRVR.log from the game folder to an issue.

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