RDRVR 0.6.0: a horse whistle, a weapon-wheel mode, the gun-butt melee fixed, a steady foregrip ring, and render resolution by headset.
The new features and fixes were tested in the developer's OpenXR simulator, not yet in a headset.
Render resolution by headset (the General tab, "Render resolution: headset" and "size", from the next start): choose your headset, then 100%, 150% or 200%
of its pixels. 14 headsets from the Valve Index to the Pimax Dream Air, by their screens' heights; for example a Quest 3
at 3926 x 2208, 4808 x 2704 or 5550 x 3122. Automatic takes the size your OpenXR runtime (SteamVR, Pimax Play, Virtual
Desktop...) asks for, for its lenses, at the same percentages; keep the runtime's own resolution setting at its default
(SteamVR's 100%), since it multiplies with the mod's. A size of your own can still be written in RDRVR.user.ini
([Render] RenderResolution, a height or WxH, 16:9; the menu shows it as Custom).
The foregrip ring holds still on the gun. It followed the game's arm sway, so the off hand could grab the air
beside the gun, worst on the Sawed-off, which now has a grip of its own.
The gun-butt melee hits (the Gestures tab, off by default). In 0.5.0 it needed 3 m/s at the moment of contact,
faster than people swing into a virtual target, so it hardly ever landed in a headset. A hit is now judged by the swing's fastest moment, from
1.8 m/s ("Hit speed" under it), and the log says why a swing missed.
New, off by default:
- A whistle for your horse: your hand at your mouth and its trigger (the Gestures tab, "Whistle for the horse"). That
trigger does nothing else while the hand is there; the gun hand whistles only with no gun in it. - The game's weapon wheel instead of the holsters (the Holsters tab, "The weapon wheel"): hold a grip to open the wheel
in front of your hand, move the hand toward a weapon's picture, let go to take it into that hand.
Separate switches for the holsters, the dots at your hands and the guns' points (the foregrip ring, the loading
point, the action hints), the Holsters tab. An ini that set only ShowZones looks as before.
Other game builds: a game executable without the Steam version's start-up stage should no longer start flat (not
yet tried on such an executable: the path was forced on the Steam version): the mod notices and hooks at once, and
RDRVR.log says if its hooks came too late. The Steam version starts exactly as before.
The installer needs RedHook installed first (see the README). Report problems with RDRVR.log from the game folder.