github Disonomouss/RDRVR v0.3.0
RDRVR 0.3.0

3 hours ago

RDRVR 0.3.0: native-stereo VR for the PC port of Red Dead Redemption.

Requires RedHook v0.8 (not included). Install it first and set [DirectXHook] Disabled=true in its RedHook.ini.

What's new

  • Other builds of the game. The mod was made on one build of RDR.exe, and 0.2.0 stood down on any other build. It now looks for the game code and data it uses by their bytes. If it finds and checks every one, it runs; if not, it stands down as before (the game plays flat). If 0.2.0 stood down for you, please try 0.3.0. It has not run on a real other build yet, so if it stands down or misbehaves, please attach RDRVR_build_report.txt (in the game folder) and RDRVR.log to an issue. RedHook, which runs the gameplay plugin, has to work on your build too.
  • The same gun in both hands: the second gun is no longer invisible.
  • One sidearm no longer shows at both hips.
  • The menu reworked: the tabs are two rows of buttons, and each tab's page scrolls with your gun hand's stick. Settings are grouped under headings, and a help line describes the row under the laser.
  • New options, all off by default (in the menu; not yet tried in a headset):
    • Eyes in the headset's shape (General tab, under the anti-aliasing, with FXAA only): each eye is rendered in your headset's own shape and size, with square pixels, instead of the game's 16:9 frame stretched over it. Fewer pixels are drawn for the same sharpness. Restart the game after turning it on.
    • Gun-butt melee (Gestures tab): swing the gun in your hand into someone to land the game's own melee blow where it meets them (knock-out damage, as a punch does).
    • Shoot past the arm block (Hands tab): fire from right behind cover, where the game's "gun against a wall" check refused the shot.
    • Jumping lowers the raised gun (Controls tab): with a gun raised the game takes no jump, so no vault or climb; this lowers the gun for the jump.
    • Long guns held by their aiming grip (Hands tab), in every pose, for when your hand sits a few centimetres up a long gun.

0.3.0's changes were checked in a simulator; they have not been tried in a headset yet.

Install

  1. Install RedHook into the game folder (see above).
  2. Download RDRVR-0.3.0.zip below, unzip it, and run Install.cmd. It finds the game through Steam, or asks for the folder. It replaces an earlier RDRVR install, and your settings in %LOCALAPPDATA%\RDRVR are kept.
  3. Start your headset's OpenXR runtime, then the game.

To uninstall, run RDRVR_Uninstall.cmd in the game folder.

Known issues

  • Vaulting over a fence or a low wall has not been checked yet.
  • DLSS (in the anti-aliasing choice) is experimental and feels laggy in the headset; FXAA is the default.
  • Rarely, the game freezes or slows to a few frames a second (seen a few times in testing; the cause is not known yet). If it happens, please attach RDRVR.log to an issue.
  • The guns shown at the holsters cost frame time by how many are shown; the long guns on the back (off by default) cost the most.
  • Only a Quest 3 (Touch controllers) has been tested on real hardware.

See the README for the full feature list, controls and tips.

RDRVR is an unofficial fan project, not affiliated with Rockstar Games or Take-Two. The game sends its crash reports to Rockstar, including crashes that happen with the mod installed.

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