📌 External Links
🔥 itch.io download.
🔥 Grab the Borf Launcher for Windows.
🔥 Create your own laserdisc style games with zero tech knowledge: LaserForge
Further SDL3 transitions.
- Fine tune vldp_audio_callback to utilize SDL3 streaming efficiently.
- Added the ability to retrieve the number of connected "relative mice" in API
- Altered example .ini files so direct copies are sane for most users.
- Removed misplaced
SDL_freewhen detecting MAX_GAMECONTROLLER Joysticks. - Removed
-sound_bufferto preserve new SDL3 audio stream timing. - Updated distributed gamecontrollerdb.txt where appropriate.
- Improved alignment in the tms9128 Goal to Go play tactic menu.
- Argument added to preserve video aspect ratio in non-standard displays.
- Fixed an SDL3 caused overflow in the DAC sound driver [MACH3].
- Blitting the game overlay on top of a game bezel is now supported.
- Serialize the sound CHIP updates via Mutex lock_guards.
- Add API call to flip bi-linear scaling on the overlay.
- Trim
[GLOBAL].ini section in auto-generated files. - Add controlled HINTING and BLEND for SDL3_TTF fonts.
- Treat
//in ZipROM, as on a filesystem. - More...
Comments:
- This release fixes a long standing sound adjustment speedup issue in game startup.
- Bilinear scaling Service Menu options, in updated Frameworks, will become available in this release.
- The
[GLOBAL]section seemed to cause confusion, defaults are now simplified and enablements logged. - Added an argument and
[GLOBAL]setting for aspect-ratio preservation on non-standard screen formats.
-preserve_aspect_ratioargument andPRESERVEASPECTin[GLOBALS]
This should allow better support for thecopsbezel on non-16:9 displays. - Bilinear scale toggle on overlays is available via the toolbox macro: ALT-B
-overlaybezelandsetOverlayOnTop()API allows overlay drawing over bezels.- itch.io download.

