- Implement a LUA
ziplfsmodule to support lfs operations directly inside Zip ROMs. - Analog Guns presenting via Game Controller API can now act as mice with [
-gamepad -manymouse] - Fixed
toggle_fullscreenmisaligned WindowFlag issue [sdl2_compat] - Bezels now display correctly on secondary screens: [
-screen] - Enhanced ManyMouse Linux
evdevmouse detection and selection [SeongGino] - Added ability to revert to legacy window teardown operation: [legacy video drivers]
- Updated SDL_FontCache: Fixed font (re)loading issue introduced in previous release.
- Fixed a ManyMouse "repeating held button" bug in
evdevINPUT controller logic. - Introduced a basic linear blend deinterlacing algorithm via [
-blend] - Added a LUA API function for screen flash effect. [lightguns].
- Updated
bashscripts to now use.hypseusas homedir. - Removed legacy
vldp_dlDaphne references - folder alignments- Move
vldp_dlcontents tovldpfor BASH scripts.
- Move
- Fixed potential buffer overflow in the tms9128 driver.
- Fixed
-vulkanusability in MS Windows. - Documentation cleanup.
Comments:
- "Framework" dependent games can now be created as Zip LUA ROMS.
-teardown_windowreverts to the pre-2.11.5 startup behaviour [legacy video drivers].- Added ability to filter ABS mice, aka Lightguns, in new
evdevManyMouse detection. - Two Player Gun Games are now playable using multiple Game Controller Guns (GamePads).
- This is no substitute, in accuracy, for devices that behave with "real mouse" precision.
- Supported configurations: 2 x Mouse devices || 2 x Analog Gun devices. (In current games)
- Lichtknarre
vjoy2andViGEmplugins are confirmed working.
