Note for Distributions: The compile time default for LUA game path rewrites has changed
from .daphne to .hypseus. If you use -retropath or -singedir this change will affect you.
The change can be managed/reverted, in the src/CMakeLists.txt file at compile time.
Distributions should address this change on update.
Note: This release contains new files required within the pics folder.
If upgrading, ensure the new files are copied to your existing folder setup.
Note: The default config file for -gamepad has changed to hypinput_gamepad.ini
Ensure you copy any existing config for Gamepads to the new file location.
If the config file does not exist, a new default keymap file will be generated.
This location can be overridden, as previously, with the -keymapfile argument.
- Added
-ramdirargument. - Improved
-romdirchecks. - Add transparency keying API calls.
- Add LUA API VDLP audio switching.
- Removed startup window teardown.
- Portrait game display improvements.
- Fix several required argument checks.
- Add LUA API VLDP scale & rotate calls.
- Removed all the old nes_6502 typedefs.
- Fixed old video resolution switching issues.
- Fixed Windows 11 launching issues [opengl]
- Remove legacy (char)cast assignments [arm].
- Removed SDL_Renderer based overlay from
lair2 -zluanow 'requires' a ZIP LUA file as an argument.- Added
TIMEgraphic totqscoreboard [NeoKarnage]. - Missing keymap files will auto generate default configs.
- Scanlines now have correct orientation on portrait games.
- ES path rewrite for
"singe/Framework"is now checked at index[0] - VLDP and LUA overlays support monochrome, via API and
-monochrome
Comments:
-DABSTRACT_SINGELUA ES rewrites to.hypseus(not.daphne) are now default.- Removed obsolete
-bootsilentfrom Singe argument list. (Use-startsilent) - Alternate VLDP audio file switching now possible via LUA API calls.
- You can now relocate the
ramfolder to a writable location, for Zip ROM LUA use. 3:4portrait games should auto fit vertical displays better when using-vertical_screen- The
-zluachange allows file extensions to deviate from .zip for frontendROMdetection. - It is now possible to use a "Framework" sub-folder in standalone games.
- This release removes the "reserved word" status from
Framework.
- This release removes the "reserved word" status from
