- Fixed crash that could sometimes happen when refreshing the mod list after deleting mods.
- Added a new 4th memory pool for the game to use (the game now has access to ~6 MiB more than normal).
- Memory allocation failures now display an error message.
- Added a debug option to turn off logging for the DLL loader.
- The mips3 float mode bit is now unset for most code. The bit is now only set when running mips3 handwritten asm code since all other code was compiled as mips2. This fixes a crash in some hit-detection related code that happened in many places and possibly fixes some other issues.
For Mod Developers
- Reduced
recomp_vsprintf_helper
buffer to 8 KiB.
Tech
- All error messages now print to
stderr
. - Remove xldtob patch (no longer needed with the mips3 float mode change).
See the full list of changes here.