- Implemented a new and much better Lua-C# interface
- Now using the original Lua 5.4 interpreter
- Automatic Mod ID generation if not set by the plugin.
- Plugins no longer need to call LuaPlugin:Init() after defining values, it is now called by the loader itself during the execution of Begin()
- The mod is now (hopefully) in usable state
- New mod's name
- Code cleanup