github Dingo-Shenanigans/ReSkate v2.1.0-pre
v2.1.0 PreRelease Test

pre-release3 hours ago

ReSkate 2.1.0

2.0.8 and 2.0.9 were pulled after too many players crashed on them, so this release follows 2.0.7: everything from those two, plus the fixes for what went wrong in them.

New

Music through the game's own player

  • Spotify, YouTube Music and External Audio play through the in-game music player, each with its own row in the music screen: track name, cover, pause, next.
  • Local Files: add a folder of your own music (MP3, M4A, AAC, Ogg, FLAC, WAV).
  • Online Radio: find stations by name or add a stream's address.
  • A five-band equaliser and loudness levelling, plus a queue and a Music page in the ReSkate menu.

FPV drone

  • Fly a drone from the free camera, with real quad physics, collisions and a goggle-style display.
  • Fly it on keyboard and mouse, a gamepad, or a USB RC radio, with presets for a Tinywhoop, a toothpick and a 5-inch.
  • All its settings are on the new DRONE page of the ReSkate menu (dronemenu opens it).

Board Break

  • Boards wear from hard landings, rail hits, grinding and slams. A worn board steers lazier and breaks more easily.
  • Coming down too hard on a rail can snap the board.
  • New crack and impact sounds, with their own settings.

Grind exits

  • Pick the side you exit a grind with LT / RT.
  • A pop-out strength slider.
  • A trigger pressed up to a second before the grind still counts.
  • Works with DualShock 4 and DualSense pads.

Launcher

  • Mod profiles: save which mods are on and in what order, switch between setups, and share them by code or file (r2modman-compatible).
  • Thunderstore dependencies: installing a mod now brings the mods it needs, so mod packs work.
  • Test pre-releases: a setting to try upcoming builds before they're released.

Multiplayer

  • Other players' placed objects:
    • They're ghosts you skate through by default. Each player's row in the session menu has a switch to make theirs solid, and a server's own park objects stay solid.
    • The object card names who placed it, and on someone else's object it offers Disable rather than Edit.
  • Typing dots show above a skater while they write a message.
  • Kicks and bans show a popup explaining why, instead of just a status line.
  • Custom map downloads are more reliable: a download that has started finishes and installs even if the server stops waiting, and you're told to join again.
  • Throwdowns: a line score with thousands separators is no longer cut short (5,432 was read as 5).

Fixes

  • Crashes
    • Dense custom maps (Los Santos City, San Andreas) no longer crash or hang the GPU.
    • Levels with a very large number of lights no longer crash.
    • No more crash on changing maps with a Spotify or YouTube station playing, and no more slow memory growth while one plays.
    • No more crash when the music player picks the next song from a large playlist.
  • Music screen: it no longer comes up empty when your playlists hold more than 1,024 songs.
  • PlayStation controllers no longer briefly drop input.
  • Mods: a mod with one unreadable script no longer loses the rest of its changes.
  • Console: mp map-markers, mp puppet-savings, throwdown-hud and throwdown-offboard no longer crash when typed on their own.
  • Replay export: videos are encoded at much higher quality.

Launcher and install

  • ReSkate now needs a folder of its own, not Steam's skate. folder, so a Steam update can't break it. If you run it from Steam's folder, the launcher tells you to move it.
  • Mismatched game files: when the game's data is from another build, the launcher asks you to verify, and your mods are checked again afterwards.
  • Crash reports now go to ReSkate's own server, and there's an optional setting to send performance timings (off by default).

Dedicated servers

  • Timed kicks: kick <player> [minutes|restart] and a default kick time. Vote kicks last 5 minutes by default.
  • Fewer join failures: a server no longer turns everyone away over a world-layers file from another game build.

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