github Digger1955/dxvk-gplasync-lowlatency DXVK-GPLALL-2.7-3
DXVK-GPLAsync-LowLatency 2.7-3 (DXVK-GPLALL 2.7-3)

6 months ago

DXVK-GPLAsync-LowLatency 2.7-3 (DXVK-GPLALL 2.7-3)

Based on DXVK 2.7, DXVK GPLAsync 2.7-patch, DXVK Low Latency 2.7-commit cd329aa.

It consists of:

  • DXVK-GPLALL-GCC-WinMacLinux-SSE2-O3-LTO 2.7-3
  • DXVK-GPLALL-GCC-WinMacLinux-SSE4.2-O3-LTO-GENERIC 2.7-3
  • DXVK-GPLALL-GCC-WinMacLinux-SSE4.2-O3-LTO-INTEL 2.7-3
  • DXVK-GPLALL-MSVC-Windows-SSE2-O2-LTCG 2.7-3
  • DXVK-GPLALL-MSVC-Windows-AVX2-O2-LTCG-AMD64 2.7-3
  • DXVK-GPLALL-MSVC-Windows-SSE4.2-O2-LTCG-INTEL64 2.7-3
  • DXVK Native-GPLALL-GCC-SSE2-O3-LTO 2.7-3
  • DXVK Native-GPLALL-GCC-SSE4.2-O3-LTO-GENERIC 2.7-3
  • DXVK Native-GPLALL-GCC-SSE4.2-O3-LTO-INTEL 2.7-3
  • Source Code
  • dxvk.conf

Release Notes:

  • Reverted upstream DXVK 2.7 change which removes state cache starting from DXVK 2.7. Author - Laitinlok.

    • Upstream DXVK state cache and DXVK GPLAsync state cache fixes for Async and GPL were ported in full, including options controls in dxvk.conf and environment variables.
      • State cache would be useful when used with Async without GPL to reduce stuttering in cases where shaders aren't compiling fast enough without GPL. Having state cache enabled should improve frame pacing which might benefit the latency of the application.
  • Enabled additional optimization (/Qpar) for MSVC SSE2-optimized (/arch:SSE2) builds of DXVK-GPLALL to futher increase performance in CPU-bound situations, speed ​​up shader compilation. Author - Digger1955

    • Note: /Qpar-report:2 and /Qvec-report:2 for MSVC builds are enabled for logging purposes and do not affect runtime performance in any way.

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