github Digger1955/dxvk-gplasync-lowlatency DXVK-GPLALL-2.6.7-1
DXVK-GPLAsync-LowLatency 2.6.7-1 (DXVK-GPLALL 2.6.7-1)

6 hours ago

DXVK-GPLAsync-LowLatency 2.6.7-1 (DXVK-GPLALL 2.6.7-1)

Based on DXVK 2.6.2 and commits from DXVK 2.7, DXVK 2.7.1 and later, DXVK GPLAsync 2.6.2 and DXVK GPLAsync 2.7-patch, DXVK Low Latency 2.7.1-commit 9659672.

It consists of:

  • DXVK-GPLALL-GCC-WinMacLinux-SSE2-O3-LTO 2.6.7-1
  • DXVK-GPLALL-GCC-WinMacLinux-SSE4.2-O3-LTO-GENERIC 2.6.7-1
  • DXVK-GPLALL-GCC-WinMacLinux-SSE4.2-O3-LTO-INTEL 2.6.7-1
  • DXVK-GPLALL-MSVC-Windows-SSE2-O1_Oi_Ob3-LTCG 2.6.7-1
  • DXVK-GPLALL-MSVC-Windows-AVX2-O1_Oi_Ob3-LTCG-AMD64 2.6.7-1
  • DXVK-GPLALL-MSVC-Windows-SSE4.2-O1_Oi_Ob3-LTCG-INTEL64 2.6.7-1
  • DXVK Native-GPLALL-GCC-SSE2-O3-LTO 2.6.7-1
  • DXVK Native-GPLALL-GCC-SSE4.2-O3-LTO-GENERIC 2.6.7-1
  • DXVK Native-GPLALL-GCC-SSE4.2-O3-LTO-INTEL 2.6.7-1
  • Source Code
  • dxvk.conf

DXVK-GPLALL Roadmap:

  • After the release of DXVK 3.x, two separate DXVK-GPLALL branches will be maintained.

    • DXVK-GPLALL 3.x branch, which will consist of upstream DXVK 3.x + GPLAsync-patch + Low Latency commits + GPLALL-specific commits. It will be updated on every upstream DXVK 3.x release, but only after every aforementioned component is considered ready.
      • DXVK-GPLALL 3.x branch will be the most performant version of DXVK-GPLALL, due to DXVK 3.x improvements, such as new shader compiler, usage of VK_EXT_descriptor_heap, huge number of various improvements etc.
    • DXVK-GPLALL 2.x branch, specifically DXVK-GPLALL 2.6.x branch, which will consist of upstream DXVK 2.6.2 + later commits + GPLAsync-patch + Low Latency commits + GPLALL-specific commits. It will be maintained for GPUs/drivers that do not meet requirements for DXVK 2.7.x and later. It will be updated if/when there will be reasonable amount of changes to justify new release.
      • DXVK-GPLALL 2.6.x branch is chosen due to its broader compatibility, the fact that DXVK-GPLALL 2.6.7-1 is the most performant variant of DXVK-GPLALL 2.x branch and because it incorporates huge number of fixes from upstream DXVK that are not present in DXVK-GPLALL 2.7.x branch.
  • DXVK-GPLALL 2.7.x branch will no longer be updated. This decision was made, because DXVK-GPLALL 2.6.x branch have accumulated huge number of fixes and improvements from upstream DXVK that are not present in DXVK-GPLALL 2.7.x branch. Due to this fact, it makes no sense to update DXVK-GPLALL 2.7.x branch.

    • DXVK-GPLALL 2.7.1-4 users should update to DXVK-GPLALL 2.6.7-1. The only missing functionality from DXVK-GPLALL 2.6.x branch is VK_EXT_descriptor_buffer, which is already deperecated by upstream DXVK in favor of VK_EXT_descriptor_heap in DXVK 3.x.
      • Note: On devices that do not have timestampValidBits = 64 (Adreno/Mail/PowerVR etc. mobile GPUs, Intel iGPUs, Intel ARC A GPU Series, possibly more) DXVK-GPLALL will crash applications randomly, if dxvk.framePace is set to dxvk.framePace = "low-latency" (default value) or dxvk.framePace = "low-latency-vrr-x". In order to use DXVK-GPLALL 2.6.7-1 on such devices set dxvk.framePace = "max-frame-latency" or dxvk.framePace = "min-latency". Performance of these modes is improved in DXVK-GPLALL 2.6.7-1 in comparison to both DXVK-GPLALL 2.7.1-4 and DXVK-GPLALL 2.6.6-1.
        • Reason: timestampValidBits check can't be implemented, due to DXVK 2.6.x codebase.
          • In order to check, whether GPU has timestampValidBits = 64, use Vulkan GPUInfo website, section "Queue Families". Example - NVIDIA GeForce GT730M.

Release Notes:

Fifth maintenance release of DXVK-GPLALL 2.6.x branch.

Next maintenance releases will have less changes, due to more significant incompatibilities between DXVK 2.6.x and next DXVK versions.

List of ported and adapted upstream DXVK commits:

a1abc9c - [wsi] Don't treat SDL_SetWindowPosition failure as fatal

b1b1d97 - [d3d9] Fix weird 16-bit swapchain format mapping - Port built-in shaders to dxbc-spv IR

011706c - [d3d11] Fix deadlock when recursively destroying state objects

89087e6 - [dxgi] Update UMD version

e3d3f69 - [dxvk] Always re-route mapped allocations to cached memory on tilers

817081a - [d3d9] Add option to force draw time buffer uploads - Add option to force draw time upload to work around game bug

3174b66 - [util] Enable draw time buffer uploads for CSGO and Insurgency - Add option to force draw time upload to work around game bug

1986a9c - [dxvk] Correctly track "move" usage

35eb7a2 - [dxvk] Fix feature check when adding image usage flags

c2308b6 - [d3d9] Disable sRGB support for D3DFMT_L8

bdda2cc - [dxvk] Bump maximum number of dynamic states to 20 - Make depth-stencil and depth bias state fully dynamic

6f0e2f1 - [dxvk] Make depth bias enable fully dynamic - Make depth-stencil and depth bias state fully dynamic

92d2145 - [dxvk] Remove depth bias enable from rasterizer state - Make depth-stencil and depth bias state fully dynamic

ab32c6c - [dxvk] Make depth bounds state fully dynamic - Make depth-stencil and depth bias state fully dynamic

e9708d1 - [dxvk] Make depth-stencil state fully dynamic - Make depth-stencil and depth bias state fully dynamic

da33bdf - [dxvk] Only enable dynamic stencil test when using a stencil format - Make depth-stencil and depth bias state fully dynamic

94252d6 - [util] Add shared_mutex wrapper - Add shader cache and enable dxbc-spirv by default

01cfc8e - [util] Add FNV-1a implementation - Add shader cache and enable dxbc-spirv by default

48d25e6 - [util] Make fnv1a hash operate efficiently on byte arrays - Optimize pipeline look-up if there are many pipeline variants

9b1bb7b - [dxvk] Add hash functions to graphics and compute pipeline state - Optimize pipeline look-up if there are many pipeline variants

ceeb1d8 - [dxvk] Add efficient look-up table for pipeline variants - Optimize pipeline look-up if there are many pipeline variants

46ce92e - [dxvk] Use new pipeline variant table for graphics pipelines - Optimize pipeline look-up if there are many pipeline variants

4412884 - [dxvk] Use new pipeline variant table for compute pipelines - Optimize pipeline look-up if there are many pipeline variants

4057d3e - [util] Remove thread-safe list - Optimize pipeline look-up if there are many pipeline variants

9380aaa - [dxvk] Bump spec constant count to 20 - Optimize pipeline look-up if there are many pipeline variants

f64cac5 - [dxvk] Use fnv1a for DxvkHashState - Optimize pipeline look-up if there are many pipeline variants

1d4120a - [dxvk] Remove DxvkFramebufferKey - Optimize pipeline look-up if there are many pipeline variants

dcfb183 - [dxvk] Silence annoying gcc warnings

85b10cc - [dxvk] Enable VK_EXT_sample_locations if supported - Implement centered sample locations

e8d6c2a - [dxvk] Use small_vector for dynamic states - Implement centered sample locations

deb71c8 - [dxvk] Set up dynamic sample locations as necessary - Implement centered sample locations

dbdcda9 - [dxvk] Recreate depth-stencil image with SAMPLE_COMPATIBLE_DEPTH_BIT - Implement centered sample locations

d7fb1a3 - [d3d9] Implement D3DRS_MULTISAMPLEANTIALIAS - Implement centered sample locations

f082ec7 - [meta] Add VK_EXT_sample_locations to profile - Implement centered sample locations

1e4b86a - [meta] Add VK_EXT_extended_dynamic_state3 to profile - Implement centered sample locations

be4ac08 - [d3d9] Adjust fixed function shaders HUD element

cc41851 - [dxvk] Fix thread synchronization on pipeline compiles - Fix parallel pipeline variant compiles

602d7a8 - [dxvk] Adjust logic that assigns compile worker priorities - Fix parallel pipeline variant compiles

48d852b - [d3d9] Add a config option for cube texture depth format support

d7b1a29 - [util] Extend Fallout NV regex to include the GOG release

4277b7e - [d3d11] Fail device creation for some cases unsupported on Windows

80c80bf - [d3d11] Include all planes in subresource layout DepthPitch calculation.

2cae043 - [d3d9] Consolidate SWVP HUD

3db36db - [d3d9,dxgi] Add unified dxvk.maxFrameRate option

ab0940f - [meta] Fix sample config derp

eae7563 - [dxvk] Dirty-check input layouts in the backend - Optimize D3D9 input layout binding

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