github Digger1955/dxvk-gplasync-lowlatency DXVK-GPLALL-2.6.1-5
DXVK-GPLAsync-LowLatency 2.6.1-5 (DXVK-GPLALL 2.6.1-5)

8 months ago

DXVK-GPLAsync-LowLatency 2.6.1-5 (DXVK-GPLALL 2.6.1-5)

Based on DXVK 2.6.1, DXVK GPLAsync 2.6.1, DXVK Low Latency 2.6.1.

It consists of:

  • DXVK-GPLALL-GCC-WinMacLinux-SSE2-O3-LTO 2.6.1-5
  • DXVK-GPLALL-GCC-WinMacLinux-SSE4.2-O3-LTO 2.6.1-5
  • DXVK-GPLALL-MSVC-Windows-SSE2-O2-LTCG 2.6.1-5
  • DXVK-GPLALL-MSVC-Windows-AVX2-O2-LTCG-AMD64 2.6.1-5
  • DXVK-GPLALL-MSVC-Windows-SSE4.2-O2-LTCG-INTEL64 2.6.1-5
  • DXVK Native-GPLALL-GCC-SSE2-O3-LTO 2.6.1-5
  • DXVK Native-GPLALL-GCC-SSE4.2-O3-LTO 2.6.1-5
  • Source Code
  • dxvk.conf

Release Notes:

  • Provided GCC SSE2-optimized (-march=x86-64, -mtune=x86-64) builds of DXVK-GPLALL with Link-Time Optimization (-flto) and -O3 optimization level. Author - Digger1955

    • Enabled use of Link-Time Optimization (-flto) by GCC linker with additional optimizations and enabled -O3 optimization level to futher increase performance in CPU-bound situations, speed ​​up shader compilation.
  • Provided GCC SSE4.2-optimized (-march=x86-64-v2, -mtune=x86-64-v2) builds of DXVK-GPLALL with Link-Time Optimization (-flto) and -O3 optimization level. They are replacing GCC AVX2-optimized builds. Author - Digger1955

    • Use of -march=x86-64-v2, -mtune=x86-64-v2 allows to use GCC optimizations, such as -O3 optimization level and -flto, which results in higher performance and broader compatibility than -march=x86-64-v3, -mtune=x86-64-v3. GCC AVX2-optimized builds (-march=x86-64-v3, -mtune=x86-64-v3) crashed at application launch (known compiler toolchain bug).
  • Provided MSVC SSE2-optimized (/arch:SSE2) builds of DXVK-GPLALL with Link-Time Optimization (LTO, a.k.a. /LTCG), /O2 optimization level and additional optimizations. Author - Digger1955

    • Enabled use of Link-Time Optimization (LTO, a.k.a. /LTCG) by MSVC linker with additional optimizations and enabled /O2 optimization level to futher increase performance in CPU-bound situations, speed ​​up shader compilation. Enabled additional optimizations (/Ob3 and /Qpar) to futher increase performance in CPU-bound situations, speed ​​up shader compilation.
  • Provided MSVC AVX2-optimized (/arch:AVX2) builds of DXVK-GPLALL with Link-Time Optimization (LTO, a.k.a. /LTCG), /O2 optimization level, optimizations for AMD CPUs in x64 DLLs (/favor:AMD64) and additional optimizations. Author - Digger1955

    • Enabled use of specific optimizations for AMD CPUs (/favor:AMD64 and '/d2vzeroupper') by MSVC compiler to get higher performance in CPU-bound situations on AMD CPUs in x64 applications. Enabled additional optimizations (/Ob3 and /Qpar) to futher increase performance in CPU-bound situations, speed ​​up shader compilation.
  • Provided MSVC SSE4.2-optimized (/arch:SSE4.2) builds of DXVK-GPLALL with Link-Time Optimization (LTO, a.k.a. /LTCG), /O2 optimization level, optimizations for Intel CPUs in x64 DLLs (/favor:INTEL64, a.k.a. /favor:EM64T) and additional optimizations. Author - Digger1955

    • Enabled use of specific optimizations for Intel CPUs (/favor:INTEL64 a.k.a. /favor:EM64T) by MSVC compiler to get higher performance in CPU-bound situations on Intel CPUs in x64 applications. Enabled additional optimizations (/Ob3 and /Qpar) to futher increase performance in CPU-bound situations, speed ​​up shader compilation.
      • Note: MSVC AVX2-optimized builds for Intel CPUs will not be provided. GCC/MSVC AVX2-optimized builds used with Intel CPUs exhibit degraded performance in power/temperature-limited cases due to downclocking/throttling. GCC/MSVC SSE4.2-optimized builds are providing the best possible performance for Intel CPUs.
    • Important: Update your Visual C++ 2015-2022 Runtime to the latest version before using DXVK for Windows. Link for Visual C++ Redistributable Runtimes - https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/

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