Alpha 1.4
OpenXR compatibility and colours
- Integrates Anakins' swapchain-format and HUD texture-import fix for runtimes
that offer an sRGB swapchain instead of the requested UNORM format. - Corrects eye and HUD colour transfer when the runtime requires sRGB,
addressing the darker, oversaturated image. The existing UNORM path is preserved. - Retains the current OpenXR start-up and recovery behaviour.
USA support
- Both the VR and FPS graphic packs now support USA v1 as well as European v0.
- Supported modules: European
D2308838and USABBAF1908. The code, data and
relocation layouts were compared before enabling the USA module.
First-person movement
- Left-stick movement follows your horizontal head direction combined with
right-stick turning. Light smoothing softens small heading changes without
changing movement speed. Looking up/down and head tilt do not steer movement. - Enabled automatically in first-person gameplay with a gamepad or VR
controllers. Diorama, world-map and menu movement retain their existing behaviour.
Visibility and transitions
- Hides distant pipes and route details that appeared above the World 1 map.
- Separates the bonus-world map planes and filters associated foreign models
and particle effects while retaining neighbouring areas on the current plane. - Hides the detached room beside World 2 and during pipe travel from World 1;
retains it when entering its own area. - Corrects visibility of the remote bonus room in the first level, preventing
it from being brought into view solely by the expanded VR visibility test. - Removes the distracting cyan screen flare in the first level.
- Moves title confirmation and file-selection transitions onto the complete
menu canvas so the iris effect is presented with its scene.
All three camera modes, VR-controller bindings, the D-pad gesture, selectable
mode-switch button, stereo-lighting corrections and FPS options are retained.
See CREDITS.md for contributions and
KNOWN-ISSUES.md for current limitations.