- You can change perks and slot zero-cost mods from the item Popup.
- Loadouts can now apply mods. See Mods in Loadouts for details. Some things to keep in mind:
- This will not work until the 30th Anniversary patch.
- Applying mods will also strip off any mods that aren't in your loadout from your equipped armor.
- Mods will be placed on your equipped armor whether that armor came from your loadout or not.
- Loadouts can now have notes.
- Share loadout build settings (mods, notes, loadout optimizer settings) from the Loadouts page.
- Loadouts can now save stasis subclass abilities, aspects, and fragments. These do not yet get applied when applying a loadout.
- We made several bugfixes to how loadouts are applied that should fix some issues where not all items got equipped or failures were shown when nothing failed.
- The "Create Loadout" button on the Loadouts page defaults the loadout to match the class of the selected character.
- The menu for pinning or excluding an item in Loadout Optimizer now only shows items that match the overall search filter.
- Stat searches support keywords like "highest" and "secondhighest" in stat total/mean expressions. e.g. basestat:highest&secondhighest:>=17.5