- The new armor 2.0 mod workflow is available in the Loadout Optimizer, this includes:
- A new Mod Picker component to let you choose armor 2.0 mods to lock.
- The mod sockets shown in the optimiser are now the locked mods, rather than the mods currently equipped on the item.
- Clicking on a mod socket will open the picker to show available mods for that slot. Note that locking a mod from this won't guarantee it gets locked to the item specifically.
- Items have different levels of grouping depending on the requirements of the locked mods. Locking no mods keeps the previous grouping behaviour.
- The mods stat contributions are now shown in the picker.
- The Mod Picker can now filter for items from a specific season, just filter by the season number directly e.g. "11" for arrivals.
- The search bar now remembers your past searches and allows you to save your favorite searches. These saved and recent searches are synced between devices using DIM Sync.
- The quick item picker (plus icon) menu no longer has an option to equip the selected item. Instead it will always just move the item - very few users selected "Equip" and it won't ever work in game activities.
- Added background colors for items and characters before their images load in, which should reduce the "pop-in" effect.
- Shaders can be tagged from the Collections page and the tags/notes show up there as well.
- Shift+Click on the Notes field in Organizer while in edit mode no longer applies a search.
- For pages with sidebars (like Progress), scrollbars appearing will no longer cover content.