github DeployAbi/GTAVR v0.9.2
GTAVR 0.9.2

latest releases: v0.11.19-ffb-test, v0.11.10, v0.11.9...
one month ago

Fixes

  • Aim reticle is back. GTA suppresses its own crosshair whenever a scripted camera is active, and the mod drives one permanently — so the game never drew one at all. The mod now supplies a reticle at the real aim direction, converged at the same distance as the HUD. aimReticle=0 in gtavr_settings.ini disables it; aimReticleSize / aimReticleAlpha shape it.
  • Smooth no longer duplicates the player in the right eye. The depth-synthesized eye fills disoccluded pixels — the strip an object was hiding — and it was filling them with the occluder itself, painting a second copy of the character into the gap it should have vacated. It now falls back to the background behind the silhouette.
  • World Scale works in Smooth. It was inert there: the slider scaled the game camera but not the reprojection baseline, so stereo strength never actually changed.

Requires GTA V Legacy build 1.0.3889.0. Unsigned, so SmartScreen will warn.

SHA-256: 1C145019A138CD73C479FC5BBBD58B1F2EA9806B558690A64836490090F654EF

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