Fixes
- Aim reticle is back. GTA suppresses its own crosshair whenever a scripted camera is active, and the mod drives one permanently — so the game never drew one at all. The mod now supplies a reticle at the real aim direction, converged at the same distance as the HUD.
aimReticle=0ingtavr_settings.inidisables it;aimReticleSize/aimReticleAlphashape it. - Smooth no longer duplicates the player in the right eye. The depth-synthesized eye fills disoccluded pixels — the strip an object was hiding — and it was filling them with the occluder itself, painting a second copy of the character into the gap it should have vacated. It now falls back to the background behind the silhouette.
- World Scale works in Smooth. It was inert there: the slider scaled the game camera but not the reprojection baseline, so stereo strength never actually changed.
Requires GTA V Legacy build 1.0.3889.0. Unsigned, so SmartScreen will warn.
SHA-256: 1C145019A138CD73C479FC5BBBD58B1F2EA9806B558690A64836490090F654EF