Added
- Red, Blue and Yellow open the way the cartridges do: the copyright screen, GAME FREAK presents, the Gengar and Nidorino movie or Yellow's Pikachu intro, and the title screen with its Pokemon rolling past. Against a real cartridge over 3000 frames the LCD registers match on every frame and the sprites on all but one on Red and Blue; Yellow's surf scene tears its own sprites for 23 frames and this port draws them whole.
- The Game Corner's slot machines play. A machine is faced from the side with a COIN CASE and a coin, asks, takes a bet of one to three, and its wheels stop on whole symbols with the cartridge's own odds: the flags roll once a bet, wheel 3 rolls on past a match they forbid, a 300 win halves them, and the payout counts a coin at a time with the music held. The lucky machine is the one the map rolled on entry.
- The three out-of-order machines say so, and a machine faced from below, without a COIN CASE or with an empty one answers the way it does on the cartridge.
- Pewter Museum's two fossils, Route 15's binoculars and Yellow's Fan Club pictures pop their picture up in a box over the map.
- The Viridian School blackboard and the link cable help in Celadon open their menus: a heading prints its own text and the menu comes back until QUIT or B.
- The Celadon Mansion game designer's diploma draws once the Pokedex is complete, with the player's sprite behind it on Red and Blue and Yellow's own border.
Changed
- The cache format is 137. Import your cartridges again.
- The title screen's Pokemon are this port's roll; on a cartridge they come off its timer.
Fixed
- A script that rolled once and stored the result rolled twice, which is what picked the lucky slot machine.
- Yellow's Route 15 binoculars said nothing.
- A Generation 1 sound cut short by a screenshot tool went on playing.
Which file
| You have | Download |
|---|---|
| Windows, any PC from the last 15 years | pokerecomp-0.1.33-windows-x86_64.exe
|
| Windows on a Snapdragon or Surface Pro X | pokerecomp-0.1.33-windows-arm64.exe
|
| A Mac | pokerecomp-0.1.33-macos.zip
|
| Linux on a desktop or laptop | pokerecomp-0.1.33-linux-x86_64
|
| Linux on a Raspberry Pi, an SBC or an arm64 handheld | pokerecomp-0.1.33-linux-arm64
|
| Android, including handhelds like the Ayn Thor | pokerecomp-0.1.33-android.apk
|
| iPhone or iPad | pokerecomp-0.1.33-ios.ipa
|
| A Nintendo Switch running homebrew | pokerecomp-0.1.33-switch.zip
|
Every download is one file. sha256sums.txt covers all of them.
First launch
- Windows may show a blue "Windows protected your PC" box, because the build is not signed by a paid certificate. Click More info, then Run anyway.
- macOS: the app is ad-hoc signed and not notarized, so double-clicking it is refused. Right-click the app, choose Open, then Open again. Only the first launch needs this.
- Linux:
chmod +x pokerecomp-0.1.33-linux-x86_64and run it. - Android: your phone will ask you to allow installing from this source.
- iOS: the
.ipais deliberately unsigned. Install it with AltStore or SideStore, which sign it on your own machine with your own Apple ID. A free Apple ID works; apps signed that way need re-signing every 7 days. Add pokerecomp's source once, in Sources > +, and every later release shows up as an update:https://raw.githubusercontent.com/Decryptu/pokerecomp/main/.github/altstore/source.json - Switch: extract the zip at the root of your microSD, so the file lands at
switch/pokerecomp.nro, and launch pokerecomp from the homebrew menu. It needs a console that already runs homebrew; nothing here installs one.
Updating
The launcher's about page tells you when a newer release exists. It does not install it: download the new file and replace the old one. Your saves are kept separately and survive it, on every platform.