github Daniel-Lobo/WineHooks v0.10.21
0.10.21

latest release: v0.10.22
9 months ago
  • Fixed yet another bug in the code that downloads profiles and scripts
  • Implemented some collections as C++ maps, should be slightly faster than the previous implementation
  • Added another entry on the limit resolution options (480x270). This is good to force pixel art games to run at higher resolutions or upscale them with xBRz
  • DirectDraw\Direct3D 7 and earlier
    • Fixed bug in IDirectDrawSurface::Flip that caused a black screen on all Direct3D games if SSAA was enabled
    • Fixed a bug on IDirectDraw::CreateSurface that crashed Tomb Raider 4 if forced resolution was enabled:  this is an ugly patch that adds an extra reference to the DirectDraw object when the primary surface is created.
  • Direct3D 9
    • Some changes trying to get forced reslution working with the Lords of shadows games- not there yet
    • Moved IDirect3DDevice9::GetDisplayMode to C++: thread safe, needed by Lords of Shadow 2
    • Fixed bad CreateDirect3D9Ex hook (crashes Lords of Shadow UE)
    • Implemented basic Direct3D9Ex hooks: create device, reset and createdepthstencilsurface

Don't miss a new WineHooks release

NewReleases is sending notifications on new releases.