github DadSchoorse/vkBasalt v0.2.1
Version 0.2.1

latest releases: v0.3.2.10, v0.3.2.9, v0.3.2.8...
pre-release4 years ago

New Features

  • added Deband/Dithering effect
  • SMAA settings can be change in the config file
  • performance may has improve a little bit since settings are now applied at pipeline creation

Setup changes

Build

  • GCC 7 or higher is now required

Shader Directory

The directory all spir-v shaders will be read from can now be in the following locations:

  • a directory set with VKBASALT_SHADER_PATH=/path/to/vkBasalt/shader environment variable
  • the old shader folder $HOME/.local/share/vkBasalt/shader/ or $XDG_DATA_HOME/vkBasalt/shader/
  • /usr/share/vkBasalt/shader
  • /usr/local/share/vkBasalt/shader

This should help distribution specific packages.

Config File

The config file will now be searched for in the following locations:

  • a file set with the environment variableVKBASALT_CONFIG_FILE=/path/to/vkBasalt.conf
  • vkBasalt.conf in the working directory of the game
  • $XDG_DATA_HOME/vkBasalt/vkBasalt.conf or ~/.local/share/vkBasalt/vkBasalt.conf if XDG_DATA_HOME is not set
  • /usr/share/vkBasalt/vkBasalt.conf
  • /usr/local/share/vkBasalt/vkBasalt.conf

Bug fixes

  • SMAA should handle sRGB correct
  • CAS should now look much better since some typos from the port to glsl have been fixed

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