github DabDavis/perfect-dark-dabs-mod v3.8.0
Dab's Mod v3.8.0

4 hours ago

This release brings GE-X Plus, a GoldenEye remake inside Perfect Dark
built from your own GoldenEye ROM, and support for GoldenEye 007 XBLA's HD
characters, guns, levels and props.

Please read: stable, but alpha. This is a stable build, and the game
itself is as solid as v3.7.0. GE-X Plus and the GoldenEye XBLA support are
new, though, and in an alpha state: expect rough edges, missing pieces
and bugs. They won't take long to polish, and the fastest way to get there
is your reports. See F3 below.

Thank you, GoldenEye X team

GE-X Plus stands on GoldenEye X. Its characters, guns, weapon sets, music
and arenas are what GE-X Plus borrows, and years of their work on GoldenEye
running in Perfect Dark's engine is what made this possible. Huge thanks to:

  • Wreck: props, weapons, characters, level files, textures, custom arms and
    the direction of the whole mod
  • SubDrag: music porting, tools, ASM hacks and the All Bonds heads, "without
    him, this mod wouldn't be what it is today"
  • Carnivorous: weapon animations and motorbike sounds
  • Zoinkity: technical information, the Connery tuxedo and the Labyrinth port
  • 00Action: the Facility and Archives VR maps, Surface, and clipping across
    many levels
  • Sogun: the Citadel makeover and the Icicle Pyramid port
  • Trevor, GERage, Monkeyface, Dark Reyn, Ryan Dwyer,
    ZMG88, Kode-Z, MRKane, TH126, Dragonsbrethren,
    Octan Baron and Jonaeru, plus every GE-X beta tester

And Rare, for GoldenEye 007 and Perfect Dark. Credits are from GE-X patch
6a's own ge-x_6a_credits.txt. Get GoldenEye X from its authors, through the
GoldenEye Mods page or
N64 Vault.


F3: report a problem in one key press

When something looks wrong, press F3 at that moment. The game saves a
screenshot and a full dump of what it was doing on that frame, then opens a
Report a Problem window over the game:

  • Type a note about what went wrong. The keyboard is already typing into
    it, so just start typing. Ctrl+V pastes.
  • Press Enter (or Send to Dab) to send it. It shows Sent. Thank you!
    and goes back to the game.
  • Back keeps the files on your computer in traces/ and sends nothing.

A report holds the screenshot, the state dump, your [Mod] settings and the
last lines of the log. Nothing is sent unless you press Send. In a solo mission
the game pauses while the window is open. In a multiplayer match it keeps
running, the same as the pause menu.

This is the quickest way to get a bug fixed. A report shows exactly which
level, mod, setting and frame the problem happened on. Several fixes in this
release came from F3 reports sent the same day. Please use it for everything
you find in GE-X Plus.


Installing

Dab's Mod itself

  1. Unpack the download somewhere.
  2. Put your Perfect Dark ROM in the data folder, named exactly
    pd.ntsc-final.z64. It must be Perfect Dark (USA) (Rev 1).
  3. Run pd.x86_64.exe (Windows), ./pd.x86_64 (Linux) or ./pd.x86_64 /
    ./pd.arm64 (macOS).

If you already have Dab's Mod, Check for Updates on the Perfect Menu
brings you to this release. Your saves and settings stay where they are.

GE-X Plus (the GoldenEye remake)

  1. Put your GoldenEye 007 (USA) ROM in the same data folder. It can have
    any name, and any of the usual dump formats (.z64, .n64, .v64) works.
  2. Start the game. The first start shows CONVERTING GOLDENEYE 007 FOR GE-X
    PLUS
    with a progress bar. This happens once, and the arenas are written
    into mods/GoldenEye Arenas/.
  3. GE-X Plus is on the Perfect Menu. It opens on GoldenEye's own folder
    screens, with its multiplayer options, level list, scenarios (Normal, You
    Only Live Twice, The Living Daylights, License to Kill, The Man with the
    Golden Gun), weapon sets, health and control style, plus Simulants rows.

GoldenEye's data can't be shipped, which is why it's converted from your ROM.
Only the Combat Simulator works for now. Solo Missions, Co-Operative and
Counter-Operative are shown but disabled until the missions exist.

Optional: GoldenEye X (GE-X), for characters, guns and music

  1. Put the GoldenEye X 6a download in mods/ as you downloaded it, the same
    way as any console mod. GE-X Plus then uses GE-X's guns, weapon sets and
    music.
  2. For its GoldenEye characters (Bond, Natalya, Trevelyan, Oddjob, Jaws and the
    rest), go to Options → Extended Options → Xbox 360 (XBLA) and tick
    Enable GoldenEye Characters. This works without the XBLA archive below.
    The characters appear in GE-X Plus's Characters page, and simulants in GE-X
    Plus wear them too.

Optional: the HD look from GoldenEye 007 XBLA

  1. Put the GoldenEye 007 XBLA archive in xbla/ beside the executable
    (next to Perfect Dark XBLA.7z, if you use that too). Any name is fine.
  2. Go to Options → Extended Options → Xbox 360 (XBLA) and tick Enable
    GoldenEye Characters
    , if you haven't already.
  3. On the next start the game shows UNPACKING GOLDENEYE 007 XBLA with a file
    count and a bar. This also happens once, about 360 MB into
    cache/xbla/goldeneye/.

You then get GoldenEye XBLA's HD characters (Brosnan's head on the Bonds), its
guns in first and third person, and its HD levels and props on the GE-X Plus
arenas. F6 switches between the HD look and the N64 look.


GoldenEye in Perfect Dark

  • GoldenEye's 25 guns are weapons of their own, with GoldenEye's own stats,
    their own muzzles and reloads, and first-person models fitted to Perfect
    Dark's hands.
  • Customize Character on the Perfect Menu now dresses you in the Carrington
    Institute, in every solo mission and in GE-X Plus matches, and you can walk
    the Institute as any Combat Simulator character. The head carousel names its
    heads.
  • Heads on other bodies are fitted by measurement, so a foreign head no
    longer floats or tears at the neck.
  • GE-X's arenas play their own music, sky and props when GE-X is installed,
    and its weapon sets appear in the Combat Simulator.

Fixes

  • In GE-X Plus, End Game now returns to GoldenEye's Multiplayer Options
    instead of Perfect Dark's Combat Simulator menu.
  • A GE-X Plus setup with no player in it could start a match where Start
    opened no menu
    and you couldn't move.
  • The HD props weren't unpacked from the GoldenEye XBLA archive, so they drew
    in their N64 look.
  • Guns and guards in maps loaded from other mods no longer wear that map's
    textures.

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