Included in TWiLight Menu++ v27.12.4
Instructions:
- Download the
.7z
or.zip
file. - Extract the nds-bootstrap
.nds
and.ver
files, toroot:/_nds/
.
What's new?
- DSi/3DS: New built-in pre-load settings have been added for the following games for a minor/major load speed improvement! (Does not apply to hacked or translated ROMs, unless when noted.) (Read this for details on which data is pre-loaded.)
- Animal Crossing: Wild World (USA, Japan, and Korean versions only) (3DS)
- Castlevania: Dawn of Sorrow (3DS)
- Castlevania: Portrait of Ruin (3DS)
- Castlevania: Order of Ecclesia (3DS)
- Classic Word Games (3DS, DSi mode)
- Diddy Kong Racing DS (DSi)
- English Training: Have Fun Improving Your Skills (DSi/3DS)
- FabStyle (3DS)
- Geometry Wars: Galaxies (DSi/3DS)
- Juiced 2: Hot Import Nights (DSi)
- Kirby Super Star Ultra (3DS)
- The Legend of Zelda: Phantom Hourglass (3DS)
- Mario Hoops 3 on 3 (USA & Japan versions only) (3DS)
- Mario Kart DS (DSi)
- MegaMan Zero Collection (3DS)
- MegaMan ZX (3DS)
- MegaMan ZX Advent (3DS)
- Metal Slug 7 (DSi/3DS)
- Metroid Prime Hunters (3DS)
- New Super Mario Bros. (DSi)
- Plants vs. Zombies (DSi/3DS)
- Power Rangers: Samurai (3DS)
- Professor Layton and the Curious Village (USA, Japan, and Korean versions only) (3DS)
- Sonic Colors (3DS)
- Sonic Rush (3DS)
- Sonic Rush Adventure (3DS)
- Tomodachi Collection (Original and English-translated versions) (DSi/3DS)
- Yoshi Touch & Go (DSi)
- AP-fixes for English translations of MapleStory DS have been added!
- Added AP-fix for the Italian translation (First Beta!) of Tomodachi Collection (by @Peppe30brick).
- DSi/3DS: When pre-loading a ROM containing overlays, the ARM7 binary is no longer pre-loaded (as it's already loaded to the RAM destination). This allows some more ROMs around 12MB/28MB to be pre-loadable.
- DSi/3DS: The shared WRAM is now enabled for ROM pre-loading with DSi WRAM disabled.
- DSi/3DS: Useful for debugging, all of the available RAM is now dumpable, regardless of running in DS mode or DSi mode.
- B4DS: Moved save patches for DSiWare titles from 0/A to C into a new pack file within NitroFS. This reduces the filesize of nds-bootstrap by around 288KB.
- DSi/3DS: When a crash is encountered in Mario & Luigi: Bowser's Inside Story, the game now reboots instead of showing a Data Abort error.
Bug fixes
- DSi/3DS: The old hooking method for reading ROMs from the SD card has once again been reverted back from IPC Sync to main loop/SWI Halt in order to fix some wireless communication issues.
- Pokemon Black & White 1 & 2 will continue to use the IPC Sync hooking method which has fixed the occasional crashing.
- Fixed a long-standing bug where Luminous Arc 2 would lock up on black screens when starting with a newly created save file.
- Updated AP-fix for GoldenEye 007 to not crash on boot.
- DSi/3DS: Fixed where ROM files with it's clusters fragmented in the FAT filesystem would not boot.
- Achieved by increasing the (compressed) cluster cache from 0x600 bytes to 0x3000 bytes for DS mode, and 0x7B0 bytes to 0x17B0 bytes for DSi mode.
- DSi/3DS: Fixed an overlooked bug where no (non-pre-loadable) games would boot on flashcards (outside of B4DS mode).
- B4DS: Fixed where some SDK 5 games which read save data before ROM data would not boot. (Based on PR #1769 by @edo9300)