github DS-Homebrew/nds-bootstrap v2.4.0
v2.4.0: (Late) New Year's Release

latest release: v2.4.1
27 days ago

Included in TWiLight Menu++ v27.12.4

Instructions:

  1. Download the .7z or .zip file.
  2. Extract the nds-bootstrap .nds and .ver files, to root:/_nds/.

What's new?

  • DSi/3DS: New built-in pre-load settings have been added for the following games for a minor/major load speed improvement! (Does not apply to hacked or translated ROMs, unless when noted.) (Read this for details on which data is pre-loaded.)
    • Animal Crossing: Wild World (USA, Japan, and Korean versions only) (3DS)
    • Castlevania: Dawn of Sorrow (3DS)
    • Castlevania: Portrait of Ruin (3DS)
    • Castlevania: Order of Ecclesia (3DS)
    • Classic Word Games (3DS, DSi mode)
    • Diddy Kong Racing DS (DSi)
    • English Training: Have Fun Improving Your Skills (DSi/3DS)
    • FabStyle (3DS)
    • Geometry Wars: Galaxies (DSi/3DS)
    • Juiced 2: Hot Import Nights (DSi)
    • Kirby Super Star Ultra (3DS)
    • The Legend of Zelda: Phantom Hourglass (3DS)
    • Mario Hoops 3 on 3 (USA & Japan versions only) (3DS)
    • Mario Kart DS (DSi)
    • MegaMan Zero Collection (3DS)
    • MegaMan ZX (3DS)
    • MegaMan ZX Advent (3DS)
    • Metal Slug 7 (DSi/3DS)
    • Metroid Prime Hunters (3DS)
    • New Super Mario Bros. (DSi)
    • Plants vs. Zombies (DSi/3DS)
    • Power Rangers: Samurai (3DS)
    • Professor Layton and the Curious Village (USA, Japan, and Korean versions only) (3DS)
    • Sonic Colors (3DS)
    • Sonic Rush (3DS)
    • Sonic Rush Adventure (3DS)
    • Tomodachi Collection (Original and English-translated versions) (DSi/3DS)
    • Yoshi Touch & Go (DSi)
  • AP-fixes for English translations of MapleStory DS have been added!
  • Added AP-fix for the Italian translation (First Beta!) of Tomodachi Collection (by @Peppe30brick).
  • DSi/3DS: When pre-loading a ROM containing overlays, the ARM7 binary is no longer pre-loaded (as it's already loaded to the RAM destination). This allows some more ROMs around 12MB/28MB to be pre-loadable.
  • DSi/3DS: The shared WRAM is now enabled for ROM pre-loading with DSi WRAM disabled.
  • DSi/3DS: Useful for debugging, all of the available RAM is now dumpable, regardless of running in DS mode or DSi mode.
  • B4DS: Moved save patches for DSiWare titles from 0/A to C into a new pack file within NitroFS. This reduces the filesize of nds-bootstrap by around 288KB.
  • DSi/3DS: When a crash is encountered in Mario & Luigi: Bowser's Inside Story, the game now reboots instead of showing a Data Abort error.

Bug fixes

  • DSi/3DS: The old hooking method for reading ROMs from the SD card has once again been reverted back from IPC Sync to main loop/SWI Halt in order to fix some wireless communication issues.
    • Pokemon Black & White 1 & 2 will continue to use the IPC Sync hooking method which has fixed the occasional crashing.
  • Fixed a long-standing bug where Luminous Arc 2 would lock up on black screens when starting with a newly created save file.
  • Updated AP-fix for GoldenEye 007 to not crash on boot.
  • DSi/3DS: Fixed where ROM files with it's clusters fragmented in the FAT filesystem would not boot.
    • Achieved by increasing the (compressed) cluster cache from 0x600 bytes to 0x3000 bytes for DS mode, and 0x7B0 bytes to 0x17B0 bytes for DSi mode.
  • DSi/3DS: Fixed an overlooked bug where no (non-pre-loadable) games would boot on flashcards (outside of B4DS mode).
  • B4DS: Fixed where some SDK 5 games which read save data before ROM data would not boot. (Based on PR #1769 by @edo9300)

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