Included in TWiLight Menu++ v25.2.0
Instructions:
- Download the
.7z
file. - Extract the nds-bootstrap
.nds
and.ver
files, toroot:/_nds
.
What's new?
- More DSiWare titles are now playable on DS Phat/Lite consoles! (Full list of compatible titles)
- Debug units only (Total: 21 -> 22) (Absolute Baseball & Candle Route did not boot, so they got removed.)
- Cake Ninja 2
- Cake Ninja: XMAS
- The Legend of Zelda: Four Swords: Anniversary Edition
- Debug units only (Total: 21 -> 22) (Absolute Baseball & Candle Route did not boot, so they got removed.)
- On DSi consoles, AP-patched overlays are now saved to a separate file in order to avoid shrinking the heap size beyond how much the title would allocate, when running DSi-Enhanced titles in DSi mode.
- This allows the AP-fix (bundled with TWLMenu++) for Mario vs. Donkey Kong: Mini-Land Mayhem to work properly in DSi mode on DSi consoles.
- Dragon Quest V no longer uses card data cache.
- @Epicpkmn11 and various: Added Catalan language.
Improvement
- @Epicpkmn11 and various: Updated translations.
Bug fixes
- Fixed Pokémon Black & White Versions 2 (untrimmed) running very slow on SD cards formatted with 4KB cluster size.
- Fixed Kirby: Canvas Curse not reading save data.
- Fixed Jam with the Band showing error screen after saving.
- Fixed the Cake Ninja titles freezing on top black screen.
- This is achieved by clearing the R0-R11 registers before booting the set
.nds
file.
- This is achieved by clearing the R0-R11 registers before booting the set
- As a result of disabling card data cache for Dragon Quest V, the intro no longer loops back to the logos at the start.
- Fixed sleep mode crashing the DS Phat/Lite console in 99Bullets, 99Moves, and 99Seconds.
- Fixed known issues related to running DSiWare titles only supported on DS Debug units.
- Some other minor fixes, as well as removing unused code.
FAQ
- Q: Any updates on support for Golden Sun: Dark Dawn?
- A: We have found why the game does not boot, as the crash occurs in one of the game's overlay files. However, even after setting breakpoints in the NO$GBA debugger, it is still unclear as to how the game boots successfully outside of nds-bootstrap. More information...