Credits: ahezard, Gericom, Apache Thunder, RocketRobz, _catcatcat, shutterbug2000, damianoamatruda, and arraystock.
Instructions:
- Download the .7z file.
- Extract the nds-bootstrap (or B4DS, for DS-mode flashcards) .nds files, to
root:/_nds
. - Extract the .ver file to
root:/_nds/TWiLightMenu
.
What's new?
- DSi/3DS SD card: Load speeds have slightly improved!
-The IPC-Sync IRQ now only handles the reads.
-Games that render 3D on both screens will now have minimal to no swap flickers.
-Certain game crashes have been fixed, such as loading certain save files in Pokemon HGSS. - B4DS: If the
CARDENGINE_CACHED
setting is not set, the FAT table cache will now be built before the ce9 code, instead of before the game's heap. - B4DS: For early SDK2 games, the FAT table cache is now built in an unused area of RAM.
This fixes the opening FMV not starting in Castlevania DOS, and Kirby Canvas Curse now boots, but doesn't save.
Bug fix
- DSi SD card: Bookworm (DS version) now boots on DSi consoles.