github DR-89/time-crisis-vr v0.9.0
Time Crisis VR v0.9.0 - World scale and view distance

5 hours ago

Time Crisis VR v0.9.0 adds a calibrated physical world scale and adjustable distance from nearby cover, for Quest standalone and Windows PCVR / desktop.

Quest upgrade notice: v0.9.0 uses a new signing key. The original key was unavailable after restoring the project. An APK update over v0.8.4 or earlier will be rejected by Android. Back up your settings and EEPROM before the required uninstall/reinstall. Follow the migration instructions, also attached as TC1-Quest-Upgrade.md. Windows is unaffected. Future updates signed with the new key can update normally.

Downloads

  • TimeCrisisVR-v0.9.0-quest.apk: Quest ARM64; open Time Crisis VR (Experimental) under Unknown sources.
  • TimeCrisisVR-v0.9.0-windows-x64.zip: extract fully and run Play VR.cmd with your OpenXR headset connected, or Play Desktop.cmd for mouse play.
  • SHA256SUMS.txt: hashes for the packages and migration guide.

Both packages include the game files and weapon model. The production Quest package remains org.timecrisis.quest; the separate local World Scale Test app is not replaced by this APK.

Changes and controls

  • Corrected scene calibration: a complete opening soldier is about 1.71 m and nearby cover about 1.28 m at 100% (empirical references).
  • Open the left menu. Right stick left/right: WORLD SIZE, 25–400%. Left stick left/right: VIEW DISTANCE, 0–100 cm. Start with 100% / 40 cm in a running level; 0 cm restores the original arcade-camera position.
  • Stereo depth, head parallax, surface aiming and world impact marks follow the same settings immediately, including paused edits. Controller/gun size, HUD and physical-ducking thresholds remain in metres.
  • Saved gun angle, hand choice and cover modes are retained. Windows options also accept Left/Right for scale and Page Up/Page Down for distance.

Validation

Android and Windows builds pass the scale/input/settings, upstream-patch, native math and production GLES single-eye/multiview checks. APK contents, signature, alignment and package identity are verified; the clean Windows ZIP starts and renders through 601 simulation frames. The calibrated local test build was exercised on Quest 3. These are not complete-game or sustained 120 FPS guarantees; the earlier Stage 2 crash reports remain open for reproduction.

README and controls · Attribution. The MIT license covers the port code, not original game content.

Don't miss a new time-crisis-vr release

NewReleases is sending notifications on new releases.