github DR-89/time-crisis-vr v0.7.1
v0.7.1 - Time Crisis VR for Quest 3 (experimental)

latest releases: v0.8.4, v0.8.3, v0.8.2...
7 days ago

Superseded by v0.7.2, which uses English throughout the menu and documentation.

First public experimental release of Time Crisis VR for Meta Quest 3.

Based on spacestate1/namco22-decompile, pinned at 6aaa90b4cbc7a23733e1c9f5f9a5e772a19fe23d.

Download and start

Install TimeCrisisVR-v0.7.1-quest3.apk with SideQuest or adb install -r. Open Time Crisis VR (Experimental) under Unknown sources. This is the complete APK with the supplied ROM set included: it prepares game files automatically, with no separate ZIP import.

After the arcade startup, press A right for three credits, wait briefly, then use the right trigger to start.

Included

  • Standalone Android/ARM64 OpenXR port, stereo world rendering and tracked 3D pistol.

  • Saved laser setting: B right toggles the beam without any popup.

  • Left menu opens options; Y left selects physical ducking or left-trigger cover.

  • Physical mode: calibrate upright with X, duck to hide/reload, stand up to leave cover.

  • Multiview world rendering, shared sprite cache, faster rasterization and a 120 Hz target.

  • Original sound and game logic through the upstream reconstruction.

Verification and limitations

  • Built APK signature, alignment, manifest and required ROM hashes checked.

  • Installed on Quest 3; tested automatic setup with the original private ROM directory temporarily moved aside. All 31 required chip hashes matched after setup; OpenXR initialized and switched to 120 Hz.

  • Physical ducking and menu controls were successfully tested on the preceding 0.7.0 build; the native gameplay code is unchanged in 0.7.1.

  • Java importer tests cover missing/corrupt files, alternate chip names, recovery and path traversal, plus the real ROM set.

  • 120 Hz is a target, not a guarantee: the earlier 0.6.0 two-minute gameplay test averaged 120.017 FPS with 2.035% repeated/late frames. No new full performance run or complete playthrough is claimed for this release.

Original game content is separate from the MIT-licensed port code. See attribution and license scope.

SHA-256 of the APK:

ed6b9b88ca712d25b765dbf1464d93729477c84a43f0842e41fe6b477fed2b70

English documentation and an English quickstart are in the repository.

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