Time Crisis II VR v0.3.0 adds Tracer Squeeze, Martoscar's Namco Arcade Gun, physical grip-fit controls, calibrated world scale and an experimental Robert/P2 route. Available for Quest standalone and Windows PCVR / desktop.
Downloads
- TimeCrisis2VR-v0.3.0-quest3.apk: sideload with
adb install -rand open Time Crisis II VR (Test) under Unknown sources. - TimeCrisis2VR-v0.3.0-windows-x64.zip: extract fully, connect your OpenXR headset, and run Play VR.cmd; Play Desktop.cmd runs without a headset.
- SHA256SUMS.txt: checksums for both packages.
Game files and weapon models are included. The Quest package and signing key are unchanged, so updates preserve settings and cabinet data. This is an experimental release.
New controls
- B cycles LASER → OFF → TRACER → LASER (Y in the saved left-hand layout). Tracer Squeeze shows an orange surface-terminated ray for 65 ms after an accepted shot, without another raycast. It is a tracked-VR effect.
- The Namco gun replaces the generic pistol and uses whole-model recoil. The machine gun still switches automatically during scripted sections.
- Open options. On the first page, right stick left/right adjusts WORLD SIZE (25–400%) and left stick left/right adjusts VIEW DISTANCE (0–100 cm). Start with 100% / 0 cm. Saved settings are retained. Geometry and aim update together even while paused.
- Left stick up/down switches options pages. On GUN FIT / PLAYER, right stick up/down raises/lowers the gun and right/left pulls it back/forward in 5 mm steps. Left click resets both offsets. Model, muzzle and aiming origin stay aligned.
- On the same page, left stick left/right selects Keith/P1 or Robert/P2. Completely close and reopen the app to apply. Robert uses the original alternate route; this is standalone play with the original local HUD/input slot, not linked two-player emulation. A complete Robert-route playthrough is still pending.
Validation
Android and Windows release builds pass input/settings, world-scale/aim, 21 GLES menu previews, tracer lifetime/stereo, weapon rendering and package-integrity checks. Both P1 and Robert replays reach 28,201 frames without CPU traps, FP exceptions or unknown C435 commands; Robert was rechecked from the final Windows ZIP. Real scene captures confirm alternate viewpoints and combat progress. The local test build runs on Quest 3 with the Namco gun and new options; the runtime confirmed 120 Hz during startup. This does not establish sustained 120 FPS throughout the game. The earlier v0.2.0 PCVR playtest used Quest 3 with Virtual Desktop; a new full PCVR playthrough is pending.
Thanks to Martoscar for the Namco Arcade Gun, licensed CC BY 4.0. The port converts its axes/grip/muzzle, reconstructs missing normals, bakes base colors and uses lightweight lighting/whole-model recoil. Attribution is included in both packages.
README and controls · Validation details · Attribution. Original game content retains its original rights.