github DR-89/nfsu2-vr dev-2026-11-10
0.7.0-dev · Cockpit controls, telemetry and mirror fixes

pre-releaseone hour ago

0.7.0-dev · Cockpit controls, telemetry and mirror fixes

Development prerelease for Windows PCVR and Meta Quest 3 standalone.

Cockpit controls

  • Choose H-pattern or sequential I-pattern in VR Settings → Cockpit Controls, with reversible push/pull direction and adjustable travel. Use Manual transmission in the game.
  • Optional no-grip gestures work inside the shifter zone. Choose single flicks in both directions or a double flick to downshift; adjust direction, axis, zone, movement/wrist deadzones and speed. Gestures default to Off.
  • Engine rumble continues when your hand enters the shifter zone. Shifts can produce a haptic click, an optional sound and LED cues: green for the active zone, red for upshift, blue for downshift.
  • Press LED below the stereo to cycle ambient colors. Press PAGE > to switch directly between video/visualizer and live RPM, acceleration and braking graphs without opening the VR menu.
  • Wheel Deadzone adjusts the tracked wheel's center dead travel. Enable Grab Dash Screen to move and tilt the monitor; right-stick up/down while holding it changes its size. Screen opacity and reset are in the same settings.

Mirror and screen corrections

  • Remove the old 2D rear-view mask that caused a black bar in the physical mirrors, with guarded texture identification and reflection-depth checks.
  • Adjusting the center mirror no longer changes the outside mirrors' source camera.
  • Mirrors show the road and traffic. The player's own interior and body are deliberately excluded from the rear capture.
  • A grabbed monitor placed in front of the wheel now renders in front of it. Depth still hides the monitor when it is behind the wheel, including at partial opacity.

Experimental online and community support

The snapshot also includes Online Profiles, protected local credentials, native Free Roam cars, and race browsing/joining/hosting for the nfsu2.xyz service. Profiles remain separate from career saves; creating one does not reserve a service name. Community settings include GPS distance, stance, headlights, career options and optional asset-pack support. See the integration status for implementation evidence and remaining checks.

Live browser-player interoperability and full headset acceptance remain experimental. CopChase is not a supported feature of this release: it defaults to Off, its assets are excluded, and its experimental game-integration regression currently fails. Optional community artwork/audio packs are not bundled.

Downloads and updating

  • Windows PCVR: extract the PCVR ZIP into a writable folder, preserve your game/ and Music/ folders, and run Start-PCVR.cmd. For Steam Link, use Start-PCVR.cmd -SteamVR.
  • Quest 3: install the Quest APK over your existing installation. Version code 10 retains the 0.6.1-dev signing certificate.

Both require your own original Xbox USA / NTSC-U game data. No original game content or saves are included. Matching port/FFmpeg source archives, build information and SHA-256 checksums accompany the binaries.

Automated build, regression and Vulkan depth checks are recorded in BUILD-INFO.json. The PCVR build has started successfully with tracked OpenXR presentation; final in-headset acceptance of every change on both platforms is still pending. This remains a development build, with no guarantee of stable frame rates or complete compatibility.

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