github DFHack/dfhack 50.09-r1
DFHack 50.09-r1

latest releases: 50.14-r1.1, 50.14-r1, 50.13-r5...
16 months ago

Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Announcements

If symbol keys don't work, reset your keybindings, PSAs

If symbol keys don't work, reset your keybindings

DF 50.09 includes a major infrastructure upgrade from SDL1 to SDL2. Part of this is a complete change to how input processing works. If you find you can't input shift-symbol characters (like : or ? on most keyboards) into DFHack windows, go into your DF settings and reset your keybindings to the defaults. That should get you working again.

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Many DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools do not compile yet and are not available at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor. We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Generated release notes

Most changes in this release have to do with migrating to SDL2 and are not visible to the player.

New tools, fixes, and improvements

Misc Improvements

  • caravan: new overlay for selecting all/none on trade request screen
  • suspendmanager: don't suspend constructions that are built over open space
  • unsuspend: new icons for planned and suspended buildings

Structures

  • tiletype_shape: changed RAMP_TOP and ENDLESS_PIT to not walkable to reflect how scripts actually need these types to be treated

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