DFHack 0.47.04-beta1
0.47.04 support is hopefully nearly complete. We're relying on community testing to promote this to a stable release, so let us know what you find!
To download, scroll down to "assets".
Updates since this was released:
- There is a fixed exportlegends script that can generate maps here. To use, click "Raw", download the file, and save it to your hack/scripts folder (this should replace the file that is already there - if not, make sure you only give it the
.lua
extension).
New Scripts
color-schemes
: manages color schemesdevel/print-event
: prints the description of an event by ID or indexgui/color-schemes
: an in-game interface forcolor-schemes
light-aquifers-only
: changes heavy aquifers to light aquiferson-new-fortress
: runs DFHack commands only in a new fortressonce-per-save
: runs DFHack commands unless already run in the current saveresurrect-adv
: brings your adventurer back to lifereveal-hidden-units
: exposes all sneaking unitsworkorder
: allows queuing manager jobs; smart about shear and milk creature jobs
Fixes
-
Fixed a crash when starting DFHack in headless mode with no terminal
-
devel/visualize-structure
: fixed padding detection for globals -
exportlegends
:- added UTF-8 encoding and XML escaping for more fields
- added checking for unhandled structures to avoid generating invalid XML
- fixed missing fields in
history_event_assume_identityst
export
-
full-heal
:- when resurrected by specifying a corpse, units now appear at the location of the corpse rather than their location of death
- resurrected units now have their tile occupancy set (and are placed in the prone position to facilitate this)
Misc Improvements
-
Added "bit" suffix to downloads (e.g. 64-bit)
-
Tests:
- moved from DF folder to hack/scripts folder, and disabled installation by default
- made test runner script more flexible
-
dfhack-run
: added color output support -
embark-assistant
:- updated embark aquifer info to show all aquifer kinds present
- added neighbor display, including kobolds (SKULKING) and necro tower count
- updated aquifer search criteria to handle the new variation
- added search criteria for embark initial tree cover
- added search criteria for necro tower count, neighbor civ count, and specific neighbors. Should handle additional entities, but not tested
-
devel/export-dt-ini
: updated some field names for DT for 0.47 -
devel/visualize-structure
: added human-readable lengths to containers -
exportlegends
:- added evilness and force IDs to regions
- added profession and weapon info to relevant entities
- added support for many new history events in 0.47
- added historical event relationships and supplementary data
-
full-heal
:- made resurrection produce a historical event viewable in Legends mode
- made error messages more explanatory
-
install-info
: added DFHack build ID to report -
modtools/create-item
: added-matchingGloves
and-matchingShoes
arguments -
modtools/create-unit
:- added
-duration
argument to make the unit vanish after some time - added
-locationRange
argument to allow spawning in a random position within a defined area - added
-locationType
argument to specify the type of location to spawn in
- added
Internals
- Improved support for tagged unions, allowing tools to access union fields more safely
- Added separate changelogs in the scripts and df-structures repos
- Moved
reversing
scripts to df_misc repo
Structures
- Added an XML schema for validating df-structures syntax
- Added
divination_set_next_id
andimage_set_next_id
globals activity_entry_type
: new enum typeadventure_optionst
: identified many vmethodsagreement_details
: identified most fields of most sub-structsartifact_claim
: identified several fieldsartifact_record
: identified several fieldscaste_raw_flags
: renamed and identified many flags to match information from Toadycreature_raw_flags
: renamed and identified many flags to match information from Toadycrime_type
: new enum typedfhack_room_quality_level
: added enum attributes for names of rooms of each qualityentity_site_link_type
: new enum typeexport_map_type
: new enum typehistorical_entity.flags
: identified several flagshistorical_entity.relations
: renamed fromunknown1b
and identified several fieldshistorical_figure.vague_relationships
: identifiedhistorical_figure_info.known_info
: renamed fromsecret
, identified some fieldshistorical_figure
: renamedunit_id2
tonemesis_id
history_event_circumstance_info
: new struct type (and changed severalhistory_event
subclasses to use this)history_event_reason_info
: new struct type (and changed severalhistory_event
subclasses to use this)honors_type
: identified several fieldsinteraction_effect_create_itemst
: new struct typeinteraction_effect_summon_unitst
: new struct typeitem
: identified several vmethodslayer_type
: new enum typeplant.damage_flags
: addedis_dead
plot_role_type
: new enum typeplot_strategy_type
: new enum typerelationship_event_supplement
: new struct typerelationship_event
: new struct typespecific_ref
: moved union data todata
fieldui_look_list
: moved union fields todata
and renamed to matchtype
enumui_sidebar_menus.location
: added new profession-related fields, renamed and fixed types of deity-related fieldsui_sidebar_mode
: addedZonesLocationInfo
unit_action
: rearranged as tagged union with new sub-types; existing code should be compatiblevague_relationship_type
: new enum typevermin_flags
: identifiedis_roaming_colony
viewscreen_justicest
: identified interrogation-related fieldsworld_data.field_battles
: identified and named several fields