github DFHack/dfhack 0.47.03-beta1
DFHack 0.47.03-beta1

latest releases: 50.13-r1.1, 50.13-r1, 50.12-r3...
pre-release4 years ago
  • Scroll down for downloads (under "assets")
  • This release only supports DF 0.47.03
  • This is more stable than earlier builds, but you may still run into issues, including crashes

DFHack 0.47.03-beta1

New Scripts

  • devel/sc: checks size of structures
  • devel/visualize-structure: displays the raw memory of a structure

Fixes

  • adv-max-skills: fixed for 0.47

  • deep-embark:

    • prevented running in non-fortress modes
    • ensured that only the newest wagon is deconstructed
  • full-heal:

    • fixed issues with removing corpses
    • fixed resurrection for non-historical figures
  • modtools/create-unit: added handling for arena tame setting

  • teleport: fixed setting new tile occupancy

Misc Improvements

  • deep-embark:

    • improved support for using directly from the DFHack console
    • added a -clear option to cancel
  • exportlegends:

    • added identity information
    • added creature raw names and flags
  • gui/prerelease-warning: updated links and information about nightly builds

  • modtools/syndrome-trigger: enabled simultaneous use of -synclass and -syndrome

  • repeat: added -list option

Structures

  • Dropped support for 0.44.12-0.47.02
  • abstract_building_type: added types (and subclasses) new to 0.47
  • agreement_details_type: added enum
  • agreement_details: added struct type (and many associated data types)
  • agreement_party: added struct type
  • announcement_type: added types new to 0.47
  • artifact_claim_type: added enum
  • artifact_claim: added struct type
  • breath_attack_type: added SHARP_ROCK
  • building_offering_placest: new class
  • building_type: added OfferingPlace
  • creature_interaction_effect: added subclasses new to 0.47
  • creature_raw_flags: identified several more items
  • d_init: added settings new to 0.47
  • entity_name_type: added MERCHANT_COMPANY, CRAFT_GUILD
  • entity_position_responsibility: added values new to 0.47
  • fortress_type: added enum
  • general_ref_type: added UNIT_INTERROGATEE
  • ghost_type: added None value
  • goal_type: added goals types new to 0.47
  • histfig_site_link: added subclasses new to 0.47
  • history_event_collection: added subtypes new to 0.47
  • history_event_context: added lots of new fields
  • history_event_reason: added captions for all items
  • history_event_reason: added items new to 0.47
  • history_event_type: added types for events new to 0.47, as well as corresponding history_event subclasses (too many to list here)
  • honors_type: added struct type
  • interaction_effect: added subtypes new to 0.47
  • interaction_source_experimentst: added class type
  • interaction_source_usage_hint: added values new to 0.47
  • interface_key: added items for keys new to 0.47
  • job_skill: added INTRIGUE, RIDING
  • lair_type: added enum
  • monument_type: added enum
  • next_global_id: added enum
  • poetic_form_action: added Beseech
  • setup_character_info: expanded significantly in 0.47
  • text_system: added layout for struct
  • tile_occupancy: added varied_heavy_aquifer
  • tool_uses: added items: PLACE_OFFERING, DIVINATION, GAMES_OF_CHANCE
  • viewscreen_counterintelligencest: new class (only layout identified so far)

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