New Scripts
break-dance
: Breaks up a stuck dance activitycannibalism
: Allows consumption of sapient corpsesdevel/check-other-ids
: Checks the validity of "other" vectors in the
world
globalfillneeds
: Use with a unit selected to make them focused and unstressedfirestarter
: Lights things on fire: items, locations, entire inventories even!flashstep
: Teleports adventurer to cursorghostly
: Turns an adventurer into a ghost or backgui/cp437-table
: An in-game CP437 tablequestport
: Sends your adventurer to the location of your quest log cursorview-unit-reports
: opens the reports screen with combat reports for the selected unit
Fixes
-
Fixed issues with the console output color affecting the prompt on Windows
-
createitem
: stopped items from teleporting away in some forts -
devel/inject-raws
: now recognizes spaces in reaction names -
dig
: added support for designation priorities - fixes issues with
designations fromdigv
and related commands having extremely high priority -
dwarfmonitor
:- fixed display of creatures and poetic/music/dance forms on
prefs
screen - added "view unit" option
- now exposes the selected unit to other tools
- fixed display of creatures and poetic/music/dance forms on
-
gui/gm-unit
: can now edit mining skill -
gui/quickcmd
: stopped error from adding too many commands -
names
: fixed many errors -
quicksave
: fixed an issue where the "Saving..." indicator often wouldn't appear
Misc Improvements
-
The console now provides suggestions for built-in commands
-
binpatch
: now reports errors for empty patch files -
devel/export-dt-ini
: avoid hardcoding flags -
exportlegends
:- reordered some tags to match DF's order
- added progress indicators for exporting long lists
-
force
: now provides useful help -
full-heal
:- can now select corpses to resurrect
- now resets body part temperatures upon resurrection to prevent creatures
from freezing/melting again - now resets units' vanish countdown to reverse effects of
exterminate
-
gui/gm-editor
: added enum names to enum edit dialogs -
gui/gm-unit
:- made skill search case-insensitive
- added a profession editor
- misc. layout improvements
-
gui/liquids
: added more keybindings: 0-7 to change liquid level, P/B to cycle backwards -
gui/pathable
: added tile types to sidebar -
gui/rename
: added "clear" and "special characters" options -
launch
: can now ride creatures -
modtools/skill-change
:- now updates skill levels appropriately
- only prints output if
-loud
is passed
-
names
: can now edit names of units -
remotefortressreader
:- support for moving adventurers
- suport for item stack sizes, vehicles, gem shapes, item volume, art images, item improvements
- some performance improvements