github DFHack/dfhack 0.44.05-r1
DFHack 0.44.05-r1

latest releases: 50.14-r1.1, 50.14-r1, 50.13-r5...
6 years ago

New Scripts

  • break-dance: Breaks up a stuck dance activity
  • cannibalism: Allows consumption of sapient corpses
  • devel/check-other-ids: Checks the validity of "other" vectors in the
    world global
  • fillneeds: Use with a unit selected to make them focused and unstressed
  • firestarter: Lights things on fire: items, locations, entire inventories even!
  • flashstep: Teleports adventurer to cursor
  • ghostly: Turns an adventurer into a ghost or back
  • gui/cp437-table: An in-game CP437 table
  • questport: Sends your adventurer to the location of your quest log cursor
  • view-unit-reports: opens the reports screen with combat reports for the selected unit

Fixes

  • Fixed issues with the console output color affecting the prompt on Windows

  • createitem: stopped items from teleporting away in some forts

  • devel/inject-raws: now recognizes spaces in reaction names

  • dig: added support for designation priorities - fixes issues with
    designations from digv and related commands having extremely high priority

  • dwarfmonitor:

    • fixed display of creatures and poetic/music/dance forms on prefs screen
    • added "view unit" option
    • now exposes the selected unit to other tools
  • gui/gm-unit: can now edit mining skill

  • gui/quickcmd: stopped error from adding too many commands

  • names: fixed many errors

  • quicksave: fixed an issue where the "Saving..." indicator often wouldn't appear

Misc Improvements

  • The console now provides suggestions for built-in commands

  • binpatch: now reports errors for empty patch files

  • devel/export-dt-ini: avoid hardcoding flags

  • exportlegends:

    • reordered some tags to match DF's order
    • added progress indicators for exporting long lists
  • force: now provides useful help

  • full-heal:

    • can now select corpses to resurrect
    • now resets body part temperatures upon resurrection to prevent creatures
      from freezing/melting again
    • now resets units' vanish countdown to reverse effects of exterminate
  • gui/gm-editor: added enum names to enum edit dialogs

  • gui/gm-unit:

    • made skill search case-insensitive
    • added a profession editor
    • misc. layout improvements
  • gui/liquids: added more keybindings: 0-7 to change liquid level, P/B to cycle backwards

  • gui/pathable: added tile types to sidebar

  • gui/rename: added "clear" and "special characters" options

  • launch: can now ride creatures

  • modtools/skill-change:

    • now updates skill levels appropriately
    • only prints output if -loud is passed
  • names: can now edit names of units

  • remotefortressreader:

    • support for moving adventurers
    • suport for item stack sizes, vehicles, gem shapes, item volume, art images, item improvements
    • some performance improvements

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