DFHack 0.44.02-beta1
Hopefully this is the last one before a stable release. Changes since 0.44.02-alpha1 are below:
Fixes
- Fixed issues with the console output color affecting the prompt on Windows
createitem: stopped items from teleporting away in some fortsgui/gm-unit: can now edit mining skillgui/quickcmd: stopped error from adding too many commandsmodtools/create-unit: fixed error when domesticating units
Structures
- Located
start_dwarf_countoffset for all builds except 64-bit Linux;
startdwarfshould work now - Added
buildings_other_id.DISPLAY_CASE - Fixed
viewscreen_titlest.start_savegamesalignment - Fixed
unitalignment - Identified
historical_entity.unknown1b.deities(deity IDs)
API Changes
- Lua; Exposed
get_vector()(from C++) for all types that support
find(), e.g.df.unit.get_vector() == df.global.world.units.all
Additions/Removals
- Added
devel/check-other-ids: Checks the validity of "other" vectors in the
worldglobal - Added
gui/cp437-table: An in-game CP437 table - Removed
warn-stuck-trees: the corresponding DF bug was fixed in 0.44.01
Other Changes
- The console now provides suggestions for built-in commands
devel/export-dt-ini: avoid hardcoding flagsgui/gm-editor: added enum names to enum edit dialogsgui/gm-unit: made skill search case-insensitivegui/rename: added "clear" and "special characters" optionsremotefortressreader: includes item stack sizes and some performance improvements