github DFHack/dfhack 0.44.02-beta1
DFHack 0.44.02-beta1

latest releases: 50.13-r1.1, 50.13-r1, 50.12-r3...
pre-release6 years ago

DFHack 0.44.02-beta1

Hopefully this is the last one before a stable release. Changes since 0.44.02-alpha1 are below:

Fixes

  • Fixed issues with the console output color affecting the prompt on Windows
  • createitem: stopped items from teleporting away in some forts
  • gui/gm-unit: can now edit mining skill
  • gui/quickcmd: stopped error from adding too many commands
  • modtools/create-unit: fixed error when domesticating units

Structures

  • Located start_dwarf_count offset for all builds except 64-bit Linux;
    startdwarf should work now
  • Added buildings_other_id.DISPLAY_CASE
  • Fixed viewscreen_titlest.start_savegames alignment
  • Fixed unit alignment
  • Identified historical_entity.unknown1b.deities (deity IDs)

API Changes

  • Lua; Exposed get_vector() (from C++) for all types that support
    find(), e.g. df.unit.get_vector() == df.global.world.units.all

Additions/Removals

  • Added devel/check-other-ids: Checks the validity of "other" vectors in the
    world global
  • Added gui/cp437-table: An in-game CP437 table
  • Removed warn-stuck-trees: the corresponding DF bug was fixed in 0.44.01

Other Changes

  • The console now provides suggestions for built-in commands
  • devel/export-dt-ini: avoid hardcoding flags
  • gui/gm-editor: added enum names to enum edit dialogs
  • gui/gm-unit: made skill search case-insensitive
  • gui/rename: added "clear" and "special characters" options
  • remotefortressreader: includes item stack sizes and some performance improvements

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