DFHack 0.44.02-beta1
Hopefully this is the last one before a stable release. Changes since 0.44.02-alpha1 are below:
Fixes
- Fixed issues with the console output color affecting the prompt on Windows
createitem
: stopped items from teleporting away in some fortsgui/gm-unit
: can now edit mining skillgui/quickcmd
: stopped error from adding too many commandsmodtools/create-unit
: fixed error when domesticating units
Structures
- Located
start_dwarf_count
offset for all builds except 64-bit Linux;
startdwarf
should work now - Added
buildings_other_id.DISPLAY_CASE
- Fixed
viewscreen_titlest.start_savegames
alignment - Fixed
unit
alignment - Identified
historical_entity.unknown1b.deities
(deity IDs)
API Changes
- Lua; Exposed
get_vector()
(from C++) for all types that support
find()
, e.g.df.unit.get_vector() == df.global.world.units.all
Additions/Removals
- Added
devel/check-other-ids
: Checks the validity of "other" vectors in the
world
global - Added
gui/cp437-table
: An in-game CP437 table - Removed
warn-stuck-trees
: the corresponding DF bug was fixed in 0.44.01
Other Changes
- The console now provides suggestions for built-in commands
devel/export-dt-ini
: avoid hardcoding flagsgui/gm-editor
: added enum names to enum edit dialogsgui/gm-unit
: made skill search case-insensitivegui/rename
: added "clear" and "special characters" optionsremotefortressreader
: includes item stack sizes and some performance improvements