This is a release for 0.43.03 (not 0.43.04, 0.43.05, or anything newer - support for those is in progress, but likely to take longer than usual, so we decided to make a release for 0.43.03 in the meantime). Please do let us know about any issues - we can always make another 0.43.03 release, even if support for newer versions isn't done.
Changes since 0.42.06:
Lua
- Label widgets can now easily register handlers for mouse clicks
New Features
add-thought
: allow syndrome name as-thought
argumentgui/gm-editor
- Added ability to insert default types into containers. For primitive types leave the type entry empty, and for references use
*
. - Added
shift-esc
binding to fully exit from editor - Added
gui/gm-editor toggle
command to toggle editor visibility (saving position)
- Added ability to insert default types into containers. For primitive types leave the type entry empty, and for references use
modtools/create-unit
:- Added an option to attach units to an existing wild animal population
- Added an option to attach units to a map feature
Fixes
autofarm
: Can now handle crops that grow for more than a seasoncombine-plants
: Fixed recursion into sub-containerscreateitem
: Now moves multiple created items to cursor correctlyexportlegends
: Improved handling of unknown enum items (fixes many errors)gui/create-item
: Fixed quality when creating multiple itemsgui/mod-manager
: Fixed error when mods folder doesn't existmodtools/item-trigger
: Fixed handling of items with subtypesstockflow
:- Can order metal mechanisms
- Fixed material category of thread-spinning jobs
Misc Improvements
- The built-in
ls
command now wraps the descriptions of commands catsplosion
: now a lua script instead of a pluginfix/diplomats
: replacesfixdiplomats
fix/merchants
: replacesfixmerchants
- Unified script documentation and in-terminal help options
Removed
tweak
manager-quantity: no longer needed