- Add
UniTask.RunOnThreadPool
, this is same asUniTask.Run
howeverUniTask.Run
will be marked[Obsolete]
on v2.2, recommend to useRunOnThreadPool
. - Add
Task<UniTask>.Unwrap
andUniTask<Task>.Unwrap
, thanks @hikarin522 - Fix
PlayerLoopTiming.Initialization
does not work - Internal
ITaskPoolNode<T>
interface is changed toref T NextNode { get; }