github Cysharp/R3 1.3.0
v.1.3.0

5 days ago

What's Changed

  • Add: Observable.ChunkUntil
  • Add: BindableReactiveProperty.ForceValidate
  • Add: New support platform Uno, you can use R3Extensions.Uno package
  • Add: Added default time/frame providers to support platforms
  • Add: support for state in SubscribeAwait methods by @michaelstonis in #278
  • Add: Unity.TextMeshPro Extensions by @TORISOUP in #285
  • Add: Support of Unity XR Interaction Toolkit by @AoiKamishiro in #269
  • Add: Proper Godot Signal Support by @lfod1997 in #288
  • Add: Adds support for Uno Platform by @michaelstonis in #302
  • Change: Observable.Amb is Obsolete, use Observable.Race instead
  • Braking Change: Platform specified ***TimerProvider is typo, changed to ***TimeProvider
  • Improvement: CombineLatest(empty) raises OnCompleted immediately #290
  • Improvement: SerializedReactiveProperties Odin Inspector support #257
  • Improvement: Expose bool IReadOnlyBindableReactiveProperty.IsValidationEnabled property by @zerodev1200 #270
  • Fix: Observable<T>.ToReadOnlyReactiveProperty avoids return self, always create/subscribe new ReactiveProperty #263
  • Fix: Switch Operator dispose order #300
  • Fix: TimeoutFrame start on receive first value #298
  • Fix: Wpf/Avalonia/WinUI3/MAUI DispatcherTimerProvider doesnot work correctly in Delay etc... #296
  • Fix: ThrottleFirstLast stops working by @TORISOUP in #305

New Contributors

Full Changelog: 1.2.9...1.3.0

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