What's Changed
- Add: Observable.ChunkUntil
- Add: BindableReactiveProperty.ForceValidate
- Add: New support platform
Uno
, you can useR3Extensions.Uno
package - Add: Added default time/frame providers to support platforms
- Add: support for state in SubscribeAwait methods by @michaelstonis in #278
- Add: Unity.TextMeshPro Extensions by @TORISOUP in #285
- Add: Support of Unity XR Interaction Toolkit by @AoiKamishiro in #269
- Add: Proper Godot Signal Support by @lfod1997 in #288
- Add: Adds support for Uno Platform by @michaelstonis in #302
- Change:
Observable.Amb
is Obsolete, useObservable.Race
instead - Braking Change: Platform specified
***TimerProvider
is typo, changed to***TimeProvider
- Improvement: CombineLatest(empty) raises OnCompleted immediately #290
- Improvement: SerializedReactiveProperties Odin Inspector support #257
- Improvement: Expose bool
IReadOnlyBindableReactiveProperty.IsValidationEnabled
property by @zerodev1200 #270 - Fix:
Observable<T>.ToReadOnlyReactiveProperty
avoids return self, always create/subscribe newReactiveProperty
#263 - Fix: Switch Operator dispose order #300
- Fix: TimeoutFrame start on receive first value #298
- Fix: Wpf/Avalonia/WinUI3/MAUI DispatcherTimerProvider doesnot work correctly in Delay etc... #296
- Fix: ThrottleFirstLast stops working by @TORISOUP in #305
New Contributors
- @zerodev1200 made their first contribution in #270
- @AoiKamishiro made their first contribution in #269
- @lfod1997 made their first contribution in #288
Full Changelog: 1.2.9...1.3.0