- Significant performance improvement on Unity IL2CPP
- ChunkFrame start/reset frame timer when value is accepted
- ChunkFrame no longer publish empty array
- Changed Subject internal implementation, in particular, memory usage has been greatly reduced
- SelectAwait/WhereAwait/SubscribeAwait/ReactiveCommand's default bool cancelOnCompleted option to false
- Zip, ZipLatest, CombineLatest all methods can use from
Observable
static class - Add IBindableReadOnlyReactiveProperty
- Add Observable.TakeUntil(predicate)
- Zip/CombineLatest/ZipLatest raise OnCompleted when can not produce values anymore
Full Changelog: 1.1.16...1.2.0